AI War II: Kickstarter launches on Monday!

kickstartercoming

We’re finally almost there!  If you want a sneak preview of what the campaign looks like (minus some of the graphics and the video), here’s a link.  Please feel free to offer us feedback on it, and if you want to be notified when the campaign starts on Monday, you can either click the button right on that page, or you can email us at arcengames at gmail dot com and we’ll shoot you an email instead.

If you’re in the press and you’re going to be writing ONE article about this, please wait until Monday. ;)  Otherwise we’re obviously grateful for any coverage we can get.  But we almost didn’t post this note today just for fear of that sort of too-early posting.

What else is up?

Well, the AI War II forums continue to be full of awesome discussion.  The design document for the game complete enough for us to have a finalized budget, and for you to make an informed decision, although there are still a few areas that we’re going to be polishing into next week.

Talk to you soon!  For now I need to get back to making that video…

Chris

Click here for the official forum topic on this post.

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4 Responses to “AI War II: Kickstarter launches on Monday!”

  1. Artyparis says:

    Let s hope for the best and a nice success for Arcen.

  2. biffbaxter says:

    Sweet! Nice job Chris. Been waiting for this. :) – I have done a kickstarter, and I know how much work and stress it can be to get it done. I spent months getting mine done…(it failed) but was a great experience and made my product better. I have no doubt yours will be a success. I will definitely be backing! Makes me want to go play AI-War right now. Congrats.

    • Chris Park says:

      Thank you for the kind words and the support! It’s definitely a lot of work, and some stress, but honestly the stress level now is a bit lower than what I’ve felt for most of this past year. The support is so much more palpable with a kickstarter compared to something like a new game release where it’s all impersonal and removed for the most part. Not what I expected at all.

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