This one is super exciting to me. I’m really short on time, though, so I’ll have to make my notes brief. Here are my three favorite things about this release:
1. The left sidebar has new icons that are a lot easier to visually parse in terms of remember which thing does what. Even I would get confused from time to time about the red swoosh versus the blue swoosh and which was which. Now it’s way more obvious what is what thanks to using characters and graphics from Nick’s comic.
Apologies to those of you who will have to re-learn the sidebar icons and thus feel disoriented for a short while. But I fall into that same group with you, and after just a day I’m feeling perfectly acclimated to the new icons, to be honest. Hope you’ll like them also!
2. Random maps! As in, the starting state of each of the existing map types is now random. 🙂 I’m super surprised about how big of a difference this makes to the feel of the early game.
3. A new path to victory! Armageddon lets you basically end the game early, but in a fiery ball of death. Well, okay, not fiery: in a bandit-laden ball of death. This is a really exciting thing because previously the only path to victory was surviving to the very last turn. But once you’ve met your victory conditions, if you are in a very strong position that is not an interesting proposition. So this lets you test just how strong your position is, heh, and either end victoriously early or go out in a blaze of glory. Or, you know… buried under a hundred bandits.
There’s other good stuff here, too.
UPDATE: Naturally, because it’s Father’s Day weekend, I introduced a major bug into the game right before the weekend. 😉 Fixed now in 1.011, so the zombie units and tokens are no more.
This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time.