This one has a bunch more in-engine cutscenes of varying scope and importance, and several new comic panel cutscenes without voiceover (the voiceovers are used for key emotional scenes, but the comic panels are also used for area transitions to help set the sense of what an area is by giving you a painted view of the area while Darrell and Mary talk).
As part of the above, the reason behind the Marsh being so (seemingly) empty of enemies is now made more clear from the start. A lot of this writing goes way back in terms of what we planned, and it’s just that we’re finally getting to the point of integrating it into the game itself because we wanted the levels to be pretty well finalized before scripting too heavily in them. Pretty exciting to see it all coming together, at any rate.
There are also some minor graphical updates, some bugfixes and tweaks, and a new Water Balloon weapon.
More to come soon. Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. When you launch the game, hit the big “Play” button and then you’ll see the notice of the update having been found if you’re connected to the Internet at the time.