Release notes here.
Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option. Otherwise you’re going to be stuck on the pre-fleets version of the game.
If you don’t know what I’m talking about regarding fleets, then reading this link is a really good thing to do or you are likely to be mighty confused.
So what’s new in this build? This is obviously an incremental one, headed towards the non-beta full release of 0.900 that we’re aiming at in the next… weeks? That timeframe is unclear, and will be based on testing feedback, which has been rolling in well so far; but there will be loads of incremental beta releases during this period. Anyway, what’s new:
- A couple of random errors have been fixed in the game itself.
- A whole lot of work has been done on the dropdowns code and the lobby code in order to make them… well, behave!
- For real this time, you should be able to add any factions you like, and the data should be synced properly. Except the player colors. Those still have some sort of issue.
- Once I finish up the last of the lobby-meets-data sort of problems, then I can finally work on actually making the lobby more visually appealing and functional (such as you being able to add any number of factions without them running off the bottom of the screen). We’re getting close on that, but boy this has been a mess to untangle.
- WeaponMaster also fixed some major math issues in the way it was calculating things for claiming entities for your faction, self construction, and so on. It’s quite possible that all of these things are going to be ridiculously more expensive than you are used to now, since it was kind of giving it to you for free before (maybe?). If it’s way off, then please let us (Puffin?) know so that we can adjust the claim costs and so on. But having the math working correctly is kinda important, so that’s good either way.
More to come soon. Enjoy!
Problem With The Latest Build?
If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.
The Usual Reminders
Quick reminder of our new Steam Developer Page. If you follow us there, you’ll be notified about any game releases we do.
Also: Would you mind leaving a Steam review for some/any of our games? It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.