Release notes here.
Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option. Otherwise you’re going to be stuck on the pre-fleets version of the game.
If you don’t know what I’m talking about regarding fleets, then reading this link is a really good thing to do or you are likely to be mighty confused.
So what’s new in this build? This is obviously an incremental one, headed towards the non-beta full release of 0.900 that we’re aiming at in the next… weeks? That timeframe is unclear, and will be based on testing feedback, which has been rolling in well so far; but there will be loads of incremental beta releases during this period. Anyway, what’s new:
- This is a smaller-ish release, with great stuff in it thanks to Badger, Puffin, and WeaponMaster.
- I was unfortunately out with a health incident, although I’m getting functional again.
- The thing I’m most fond of in this release is the fact that the hunter fleet (which was already meant to be like a raptor stalking you) is now even better at coordinating its attacks on you when a wave is about to hit you. Hence the release name, which is actually shockingly apt.
- Beam weapon balance is also possibly now in the realm of sane thanks to WeaponMaster, and then Puffin took that even further.
- A number of improvements and fixes for when the AI is having a Civil War with itself are now in place, thanks to Badger.
- Science hacking now scales in cost more intuitively.
- A number of bugfixes and balance tweaks beyond that.
More to come soon. Enjoy!
Problem With The Latest Build?
If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.
The Usual Reminders
Quick reminder of our new Steam Developer Page. If you follow us there, you’ll be notified about any game releases we do.
Also: Would you mind leaving a Steam review for some/any of our games? It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.
Enjoy!
Chris
Hi I’ve purchased AI WAR 2 and am a fan of your title. I like the direction and changes to ai war 2 especially the focus on removing micromanagement and introducing greater tactical variety and decisions. My two main concerns currently are the fleet management system which is still a development in progress and shows up as a Chris to-do which I know will be implemented soon but the pop-up irks me a little and the next concern is the bloom effect in the galaxy map that was introduced in the last patch. It seems to strain my eye and creates a distraction which reduces immersion as I spend most of my time pondering in the galaxy map. Please add an option to remove the bloom effect in the galaxy map, thank you~!! I love the game btw.
Thanks so much for your support! The fleet management system stuff is coming very soon, but I can definitely see where it would feel incomplete without that. It is! But thanks for the patience and trust there.
On the bloom effect, that is now toned down for the new version coming out tonight, and also has a setting where you can tune it even further to taste.
Thanks!