AI War 2 – Beta 3.753 Necromancer Externalizing

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.753_Necromancer_Externalizing This one is the earliest part of the work to allow for multiple types of human player factions without actually having to choose separate factions. This part of the work is mostly focused on moving a lot of the Core code (closed source) for the necromancer to be in External code (open…

Beta 3.752 Pathfinding Efficiency

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.752_Pathfinding_Efficiency In the past, whenever I’ve talked about the efficiency of pathfinding, I’ve universally been speaking about CPU usage or “number of paths calculated per second” or something along those lines. This time, I’m talking about RAM efficiency — how much RAM is used, how it gets reused, and so on. We do…

AI War 2 – Beta 3.751 Faction Processing Groups

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.751_Faction_Processing_Groups Friday I was out because I was just exhausted and needed a day of recovery. Others went gangbusters on that day and over the weekend working on the game, though. There’s lots of bugfixes thanks to Badger, tom.prince, Puffin, and NR SirLimbo; improvements to contextual info provided by the ARS thanks to…

Beta 3.750 Smooth Simulator

Ho. Le. Mo. Le. Wheeew, new build: https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.750_Smooth_Simulator This one rips up the entire threading model that we’ve been evolving for the game since 2016, and replaces it with something more modern, as well as fixing a number of threading-related bugs and other issues. The TLDR is that it’s faster than ever, especially on older…

Beta 3.746 Phantom Ship Syndrome

New beta! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.746_Phantom_Ship_Syndrome This one has a toooon of bugfixes. Some of these are fixes to regressions in the prior build, of which there were an uncomfortable number. An amusing one was causing lots of phantom icons to spring up all over the place, in this kind of insanity kaleidoscope. Others were just error spam.…

Beta 3.745 Deadlock Removal

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.745_Deadlock_Removal This one has a lot more going on under the hood than might be apparent on the surface. It’s more efficient in how it allocates RAM (which you can see in certain logs mainly), and it is also safer in how it allocates that RAM (thus avoiding some deadlock situations that…

Beta 3.744 Pathfinding

New beta build, lots of fixes once again! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.744_Pathfinding One of the most annoying issues lately has been “pathfinder errors,” and it turns out they were a source of memory leaks, as well. And also just some general performance degradation, and over-use of RAM. I’ve done a massive refactor on it, and it now uses…

Beta 3.742 “Classic Map” For DLC1

New build, and there’s some surprises in here! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.742_.22Classic_Map.22_For_DLC1 1. First off, there’s a new map type for DLC1 (hey, wasn’t that complete in early 2020?) based loosely on some of the favorite maps from AI War Classic. In general, we’re going to be beefing up DLC1 and adding more to it over the next…

Beta 3.741 Clogging Holes

New build, not nearly as exciting as yesterday, but it’s solid progress: https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.741_Clogging_Holes 1. On the subject of trying to hot-reload the xml files: I’ve made some progress on that, but there’s still more to do. There’s some added functionality I need to add, apparently, before that’s really going to work as well as I…