Just thought that this was a fun video to do, since a bug in the shot lerping made this an ideal case to show what the shot lerping IS and how it makes a difference in the final visuals of the game.
The video came out longer than I had intended, but it’s a neat look into some of the math challenges behind having a “liar liar” 3D battlefield representation above an underlying coarser 2D simulation.
None of these are intractable problems, by the way, but if I waited to take a video after I fixed the problems, it would be a lot harder to see the innards of how this works. :)
As a reminder, we have a video playlist for our AI War 2 dev diary, which includes a variety of videos that are marked as unlisted on our main channel video listing.