Release notes here.
This has been a very busy week! Personally I was doing semi-successful broadcasts of myself playing the game on Steam, and then the world’s longest AMA on reddit, and originally before that just looking into a ton of correspondence with players and press, answering questions, etc.
Meanwhile, Badger and Puffin have been going great guns with all the stuff they added to this new build. A lot of it is just general polish stuff that gets noticed as the player count increases — and that stuff is definitely notable on its own.
But there’s also some new quick starts, an experimental revised pursuit targeting mode, and a bunch of revisions and improvements to the titular three AI structures. There are also a number of balance fixes, and a surprisingly high number of typos that nobody caught until now.
The release has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who’s on the fence. If you’ve been playing the game and enjoying it, we’d greatly appreciate it if you’d drop by and leave your own thoughts, too.
More to come soon. Enjoy!
Problem With The Latest Build?
If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.
The Usual Reminders
Quick reminder of our new Steam Developer Page. If you follow us there, you’ll be notified about any game releases we do.
Also: Would you mind leaving a Steam review for some/any of our games? It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.