Multiplayer is BACK, folks. There were a lot of beta-branch-specific bugs since the great refactor started, because I needed to get singleplayer working first, and then get multiplayer going.
I am very very happy to report that this should be the most stable and most performant version of multiplayer yet, beating out the stable branch most likely, knock on wood. There are still some things that I’m sure will come up in testing, but the ghosts issue seems to finally be fully resolved, which means the “my stuff explodes for no reason” issue, in other words.
There are some other small bugfixes here, but mainly this is MP stuff. There are also a number of notable balance adjustments to DLC3 content, mostly thanks to Zeus.
This feels really good, although it did take me a day longer than I originally expected. I’ve been able to play 10-20 minutes of multiplayer gametime at once without issues now, though (and I just didn’t test further than that).
More to come soon.