Hopefully we are in the last few days before this comes back out of beta. I have some known issues I need to fix in multiplayer, but once again we’ve cleaned up the full (I think?) list of known bugs of any seriousness that are afflicting multiplayer.
This build also makes it so that when you reload the xml for the game by changing enabled mods or dlc, it now does so in a smooth way with actual interface feedback about what is happening. This is how it was prior to the beta period, but since the beta period it’s been jerky and slow and seems like the program is frozen at times. All fixed now!
This build sees tractor beams able to drag ships around again properly, tachyon beams no longer over-negating cloak, invulnerable ships truly being invulnerable again, necromancy working again, stacks splitting less aggressively, ships no longer losing orders when going through wormholes, no “infinite threat spawn” situations anymore, and so on.
Improvements-wise, this includes a feature where ship lines transferred between fleets now take on the orders of the fleet they are being transferred to. And some work on vassals in DLC3, though that doesn’t have its control interface yet. Necromancers also got a number of balance improvements and tweaks.
More to come soon.