AI War 2 – 4.006 Careful Of That Federation!

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.006_Careful_Of_That_Federation.21 This one has a lot of bugfixes, some balance tuning, some mod updates, and also a new mod. The starting position for Ark Empires is now more flexible, which is a nice boost for them (and what I had intended from the start). Big thanks to StarKelp for implementing that. There were…

AI War 2 – 4.004 Easy There, Hack Response

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.004_Easy_There.2C_Hack_Response This one makes the enemy response from hacking… anything… way less intense. Unless you were playing spire-infused empire or fallen spire. Then it’s probably still the same. There was a bug that was inflating the response to hacks as if you were a spire player, and there were some other tweaks that…

AI War 2 – 4.003 A Bit Too Chromatic Horrifying

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.003_A_Bit_Too_Chromatic_Horrifying More bugfixes, in the main, and some more progress towards having minor faction beacons again (but this time with better performance and more features, and mod-friendly, and etc). This version also includes an option for the Chromatic Horror that prevents it from scrambling your buildings and turrets around; that kind of takes…

AI War 2 – 4.002 Macrophage Live!

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.002_Macrophage_Live.21 This one is on the main branch and the beta branch. If you have any issues, you can always go back to most_recent_stable, or most_recent_stable_beta to get the prior build. The macrophage have been essentially braindead on the beta branch since September, and nobody noticed it until we came out of beta.…

AI War 2 – 4.001 Autobuild Automation

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.001_Autobuild_Automation This one is on the main branch and the beta branch. If you have any issues, you can always go back to most_recent_stable, or most_recent_stable_beta to get the prior build. This one has a number of bugfixes that came up over the weekend (it’s inevitable with such a larger group of players…

AI War 2 – Beta 3.907 Release Candidate 4

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.907_Release_Candidate_4 Release Candidate 4 is just final bugfixes, really. Unless something really dire comes up over the next 10 hours or so, this will pretty much be the version that becomes v4.0 tomorrow, with us finally out of beta. If there are any last minute fixes or tweaks other than this that are…

AI War 2 – Beta 3.906 Release Candidate 3

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.906_Release_Candidate_3 This one took a bit longer than expected to get working, but that’s because there are some multiplayer issues that I’m trying to iron out at the last here, and those tend to be the most time-consuming types of bugs to sort out. Overall there are a huge number of bugfixes in…

AI War 2 – Beta 3.905 Release Candidate 2

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.905_Release_Candidate_2 This one has a number of bugfixes, some balance fixes to DLC3 in particular, and then a split to the campaign types so that Expert is now split between Expert and Logistician. This release also includes a minor new “Civil Authority” metal gifting and repayment mechanic, although it’s a fairly small detail.…