Day: November 7, 2019

AI War 2 v1.006 Released! “Freedom Of Fleet Line Combination”

Release notes here.

Duplicate Ship Lines In One Fleet

The marquee feature in this build is that you have full freedom with your fleets now to combine the same ship type into multiple slots of a single fleet if you want.  Aka, if you have three lines of snipers or bombers, you can just slap those all in one fleet and order them around, now.

This was a feature that people have been making some noise about for months, but it wasn’t something I could figure out how to do from a technical standpoint.  When I originally designed fleets, it assumed that there was always only a single line of a ship type per fleet — why would we ever want to do it differently?

Turns out there are a lot of reasons, and today I finally had an idea on how to solve it.  That… didn’t work at all. ;)  But that quickly led to another idea, which worked out great.  This was a huge set of changes throughout the codebase, so if you see anything funky with these, please do let us know.

Bugfixes Galore!

There are also a lot of bugfixes in here, including several things that were cross-threading race conditions.  One of them was manifesting as a memory leak in certain savegames, on certain computers in particular, when the moon was just right, etc.  All of the things we’re aware of are now fixed up nicely at this point.

Hey, Economy!  Nice To See You Again!

Were you feeling slightly… under-funded in the prior build in the very early game?  Your starting structures now generate a more respectable baseline of metal again.

There are also several techs that are now cheaper on the science front, making them a lot more attractive.  And those watchman frigates of yours don’t cost so darn much energy anymore.

Please Do Report Any Issues!

If you run into any bugs, we’d definitely like to hear about those, particularly after such a large change as was required for the duplicate fleets stuff.

We’re also really keen on your feedback in general, as the last couple of releases hopefully demonstrate.  I’m definitely not going to be getting to my originally-planned todo list of achievements this week, simply because there have been more important things that folks have brought up instead, and we’ve been focusing on those.  The achievements will hopefully be something I have time to get in next week, but some of that depends on what reports come in between now and then.

The release has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who’s on the fence.  If you’ve been playing the game and enjoying  it, we’d greatly appreciate it if you’d drop by and leave your own thoughts, too.

More to come soon.  Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.