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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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Daily Archives: June 20, 2011

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A Valley Without Wind Alpha #12 — Side View, Undergrounds, and Other New Mechanics

A Valley Without Wind, Game DesignBy Chris McElligott ParkJune 20, 2011Leave a comment

This is the detailed diary that was promised in our big side view reveal post.  It’s assumed that you’ve already read the post on the other end of that link; if not, a lot of this post isn’t going to make much sense, so make sure you do! Obviously the biggest news this week is…

A Valley Without Wind’s Switch To Side View — The Big Picture

A Valley Without WindBy Chris McElligott ParkJune 20, 201120 Comments

There comes a point in every good game’s life where it stops feeling like a prototype, and starts feeling downright fun.  For AVWW, that time is now, and it came about because of a fundamental shift we made to the game: rather than being a top-down 2D game in a faux perspective that is common…

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