Podcast: Curating Games and Open Ended Development

This week I went on the excellent Perceptive Podcast once again, which is always a pleasure.  This time we discussed a variety of things:

  • Open-ended development and how that differs from traditional linear game development.
  • Why I think the new Curator system on Steam is the bee’s knees, and why I hope other stores do similar things.
  • Some of the recent flap with Spacebase DF-9 and other similar titles, and my perspective on that both as a developer and a consumer.

Enjoy!

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