This week I went on the excellent Perceptive Podcast once again, which is always a pleasure. This time we discussed a variety of things:
- Open-ended development and how that differs from traditional linear game development.
- Why I think the new Curator system on Steam is the bee’s knees, and why I hope other stores do similar things.
- Some of the recent flap with Spacebase DF-9 and other similar titles, and my perspective on that both as a developer and a consumer.