This one finally brings us up to the complete monster set: in the end, it turned out to be 125 monsters. A couple shy of the 127 I thought it might be yesterday, but considerably more than the 114 that we originally set out to create. And somewhere in the realm of 3x as many monsters as Valley 1.
This has been a long road, but I think it was definitely worth it to get all the monsters in there the way that they are. Each biome really feels unique and requires different strategies with different mage classes, which is a really good thing. We couldn’t have done that with fewer monsters. Plus the feeling of exploration is just much higher this way, too.
Anyway, now that the monsters are complete, the game is essentially feature complete. What that means is that all the major mechanics are in place and working, and so now it’s just a matter of bugfixes and polish, and more minor improvements. There’s a lot of that still left to do, but we’re expecting to go to 1.0 early next week — so we’re definitely in the final days here!
More to come soon. Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. If you have the beta on Steam, it will automatically update for you. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time. If you don’t have the standalone game, you can download that here. If you already own the first game, just use your existing license key to unlock the sequel for free!