That’s pretty frustrating. It’s not a dealbreaker, because for truly isolated things (music and sound effects, for instance), I can just make yet more unity projects.
But this means that in order to have some platform-agnostic asset bundles for music and sound separately from everything else, I now have to have FOUR unity projects for AI War 2 rather than just the two we had before.
Seems kinda like an oversight of something obvious on the Unity 3D advanced build pipeline process, but at least there’s a trivial workaround. Spent more time on that today than I meant to, but it was legitimately puzzling.
Writing now while I wait for things to compile to their bundles for the first time, ever so slowly.