Possibly the first of two for today, we’ll see.
This one fixes some latent bugs in the prior build, mostly about loading transports and saving the game. You know, not anything important.
This also makes the UI sidebars more responsive, and fixes a possible glitch in xml importing and two definite glitches in necromancer hacking.
The death registry work in general is also moving along towards prep for multiplayer.
Lots of things going on and improving these days, but since we’re in this kind of chaotic beta period it’s certainly leading to lots of bugs, too. I’ll be glad to be out of this beta period when we can be, but at the same time it’s still really gratifying how much we’re able to improve the core of the game while we’re in here. It just makes a terrible mess, as grover would say to elmo.
More to come soon.