AI War 2 – 4.019 To Hack, Or Not To Hack

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.019_To_Hack.2C_Or_Not_To_Hack This has a number of bugfixes and balance tweaks, a number of them centered around hacking. The most critical thing from this build is a fix to a regression in the prior build that broke a lot of “hack for ships” type hacks. Sorry about that! Other changes include making many of…

AI War 2 – 4.018 Stability And Abortability

Second build of the day! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.018_Stability_And_Abortability This one has only two items in it, but both are pretty important for folks that are hitting a few specific issues. First of all, in multiplayer, on the client there were sometimes floods of errors that would happen (usually but not always after 45 minutes or more of…

AI War 2 – 4.017 Feeling Helpful

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.017_Feeling_Helpful If you have NPC allies, they are now notably more helpful when coming to your aid as of this version. Thanks to Badger on this! There are also some notable balance adjustments to a lot of the speed-boosting structures, and to the speed caps on units. Similarly, some power generation rebalance for…

AI War 2 – 4.015 The Thrifty Architrave

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.015_The_Thrifty_Architrave A variety of bugfixes in this one, including one where the Zenith Architrave were so… thrift conscious… that they weren’t buying anything in the prior build. Some solid necromancer polish in this build as well, as we close in on the DLC3 release date and more folks getting to play with it.…

AI War 2 – 4.013 Hotfixes

Hotfix build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.013_Hotfixes Mostly this just fixes some bugs that could get up in your face in the prior build when you started the game or were in the lobby. It also fixes a couple of other less-important bugs while I was at it. This one also makes a shift to Expert mode, on the…

AI War 2 – 4.012 The Zeusathon

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.012_The_Zeusathon This one has an absolute ton of balance tuning from Zeus, in both DLC2 and DLC3. Badger also made a number of improvements to the Zenith Architrave, to make them work better in certain edge cases, as well as get more of their cool toys that they were missing. He also fixed…

AI War 2 – 4.011 Multiplayer Stability

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.011_Multiplayer_Stability This one is almost entirely bugfixes, and not just for multiplayer. There are a few balance tweaks and a few quality of life improvements, as well. The most notable multiplayer issues of the last half month are now fixed, and the question of wave warnings being delayed is now the main thing…

AI War 2 – 4.010 Iconucopia

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.010_Iconucopia This one has a huge number of bugfixes and balance tweaks, thanks to a really great sprint by Badger, Daniexpert, Zeus, and CRCGamer, with some additional fixes by NR SirLimbo. Essentially all the major things (MP aside) that have been reported recently that I haven’t had time to work on because of…