Mostly this just fixes some bugs that could get up in your face in the prior build when you started the game or were in the lobby. It also fixes a couple of other less-important bugs while I was at it.
This one also makes a shift to Expert mode, on the advice of Strategic Sage, to no longer force Dire CPAs to be a part of that mode. They are now only required on Logistician, but they’re still optional on any mode.
More to come soon.