Reviews For AI War
AI War breaks most of the genre’s rules. Which is precisely why it’s incredible.
– Alec Meer, PC Gamer UK, November 2009
It’s big, different, entirely unprecedented and an exciting way to play an RTS.
– Tom Chick, Crispy Gamer
AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year.
– James Murff, Big Download
Features Added In The Expansion
- A whole new kind of human player. It’s possible to control champions alongside your main fleet, or to have a friend or family member control just one single massive ship.
- Several new sub-races dwelling in the backwater parts of the galaxy for your champions to interact with.
- Modular fortresses.
- 9 new bonus ship classes.
- 3 core AI guard posts and one new minor faction.
- 2 new AI types.
- 2 new map types.
- 98 minutes of awesome new music by Pablo Vega.
About The Expansion
Introducing Champions: These modular behemoths can be upgraded, gain EXP, and lend powerful aid to your main forces. But champions possess a unique power that sets them even further apart from other units: they can explore entirely new parts of the galaxy where the AI cannot reach. Splinter factions of humans, zenith, neinzul, and spire all dwell in those backwater nebulae. Some are hiding. Some are plotting. Some have gone totally insane. It is there, in the shadows, that your champion can find relics from the ancient race which constructed it. What power awaits? At what cost?
For the exhaustive list of features, please see this page on the wiki.
This Is An Expansion To AI War: Fleet Command
The Base AI War Game Is Required To Play This!
About Updating To An Expansion
If you have the base game and install an expansion, you will go into trial mode of the expansion. Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply click “License / Expansions” on the main menu, and turn off the expansion. If you have bought the expansion, simply enter your license key via that same window.
If you want to update an old savegame to the expansion, simply type “cmd:activate expansion X” (without quotes), with the “X” being the number of the expansion you want to enable. So, to enable The Zenith Remnant, it would be “cmd:activate expansion 1” without quotes. This includes enabling the expansion ship classes, as well as enabling other new capturables and AI weapons to be found in the galaxy, although the population of those capturables is likely to be different from what it would have been if the expansion had been turned on from the start of the campaign given the same seed and other settings. There is no way to disable the expansion for an existing game, however, so be sure not to save over your existing file if you want to go back to the non-expansion version of the game.
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