Release notes here!
Don’t Die Harder, Die Smarter
This one goes a long way towards making AIW2’s units much more enthusiastic about their jobs.
AI Waves (and Threat in general) now behave in a much more intelligent fashion. Well, except for the enforce-stupid-refusal-to-retreat-for-30-seconds change, which just makes it less annoying. Less annoying to you. Very annoying to the AI.
All ships (not just AI) benefit from the targeting changes that greatly reduce lost efficiency from overkill, and from the pathfinding changes to prefer less dangerous routes where it’s still efficient.
Not many interface improvements this time around, but I know many of you will be happy to see range rings when placing turrets. (You’ll also be able to place more turrets, thanks to the power balance change)
Tachyon units now take their job seriously, and can actually reveal cloaked enemy ships in a reasonable period of time. At least if it’s a reasonable quantity of them. Otherwise you’re still going to be target practice for a bit, but at least you’ll have something to shoot back at.
Even the simulation itself is working smarter, thanks to zealous application of the Ostrich Algorithm for planets with no opposing forces.
And there’s a few other things in there, like a new AI type that loves cloaked units.