New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.777_Last_Refinements_For_The_Year
This is quite a big one! Dozens of bugfixes to the game and to various mods, and things should be running better than ever. Plus a whole lot of other things:
Doomsday mode (a new DLC1 feature) got some refinements from Badger.
Expert mode got some more refinements from Tom.
The message log has been upgraded a ton so items in it are clickable, and same for the right-side temporary messages that pop up. They have tooltips explaining what will happen when you click each line, and the message log has a new icon in the bottom left so it’s clearer that it’s not just for MP chat.
Speaking of icons, the tabs on the left sidebar have gone iconic rather than text-based. We have more room now, they’re more attractive, and people have not been a fan of the sideways text that used to be there.
Puffin has been busy on his Classic Fusion mod, which is not yet released, but which is seeing a lot of internal updates frequently. Three new mechanics have been added by him to the game in general to support some of what he wants to do there, and that’s the devourer, weapon points, and infestation ship mechanics. Goodness!
The list of bugfixes is pretty intense, and StarKelp has made both improvements and fixes to his Civilian Industries mod.
And lastly, a last-day-of-the-year surprise from ArnaudB, he’s created a new “From Spire Frigate to Dreadnought” mod, which lets you hack the lone spire frigates to turn them into massive spire battleships or dreadnoughts.
Wow! Well, more is going to be coming very soon, but not before the end of the year (which is in about five hours where I am).
Happy New Year!