This one fixes a bug where exogalactic war units would sometimes chase the wrong target (sometimes you), which was particularly damaging in really high-faction-count games. Thanks to a variety of folks for the reports, and to Badger for figuring that one out.
This one also has a huge amount of balance changes to the necromancer in DLC3, mainly focusing on higher difficulty level play, thanks to Zeus.
There are another 70-some pieces of art in place now for DLC3, which is what I’ve been up to all day. You can always follow along with that on the watch-chris-art section in discord if you don’t mind visual spoilers.
Daniexpert fixed a tricky bug with waves in multi-AI games sometimes coming from their homeworlds and then traveling through realspace rather than just spawning like they were supposed to — excellent sleuthing there.
And there’s a handful of other tweaks and fixes in here.
More to come soon.