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Daily Archives: April 13, 2012

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AVWW Beta 0.927 “Brief And Clear” Released!

A Valley Without WindBy Chris McElligott ParkApril 13, 2012Leave a comment

This one is our first release of today, but it won’t be the last.  The main reason we’re pushing this one out is that we have folks working on screenshots and videos, and we want to make sure that two graphical glitches that are finally fixed in this version (after having been present for the…

Bits And Pieces From PAX East

A Valley Without Wind, Game Design, InterviewsBy Chris McElligott ParkApril 13, 2012Leave a comment

Volatar on the forums reminded me that I needed to do a post about how PAX went — so here I am!  It’s been a whirlwind since getting back from PAX, and I still have an enormous backlog of emails that I’ve not yet had a chance to respond to.  I’m getting to them —…

PAX East 2012 Coverage For A Valley Without Wind

A Valley Without Wind, InterviewsBy Erik JohnsonApril 13, 20122 Comments

We spent much of our time at PAX East chatting it up with press, filling interview appointments and having them take a quick tour of A Valley Without Wind. Here’s the coverage to come about from our trip to Boston thus far: John Polson interviews Chris in an excellent piece on IndieGames.com entitled Indie Devs Weigh in on…

AVWW Beta 0.926 “Things You Might Like To Know” Released!

A Valley Without WindBy Chris McElligott ParkApril 13, 2012Leave a comment

This one is our first release since getting back from PAX East, and it’s a big one.  Not only does it have all the stuff that Keith and Josh were working on while the rest of us were at the convention, it also has a first round of improvements based on our observations of players…

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