Reviews For AI War
AI War breaks most of the genre’s rules. Which is precisely why it’s incredible.
– Alec Meer, PC Gamer UK, November 2009
It’s big, different, entirely unprecedented and an exciting way to play an RTS.
– Tom Chick, Crispy Gamer
AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year.
– James Murff, Big Download
Features Added In The Expansion
- 8 new AI types, from the honorable “Chivalric” which refuses to harass your Advanced Factories and other irreplaceables to the bleedingly-hard “Vicious Exotic” which eschews normal waves in favor of hammering you with massive Exogalactic Attacks.
- 2 new Map styles: Wheel and Honeycomb.
- 6 new Bonus Ship Types, from the modular Protector Starship to the hilarious “space dock artillery cannon” Neinzul Railpod.
- 2 new optional AI Plots: Hunter (which brings the AI’s Special Forces from strong to nightmarish) and Shark.
- 5 new Core Guard Posts to defend the AI homeworlds.
- 7 new Guardian types to add variety to the AI’s heavier units.
- 28 new achievements.
- More awesome music from Pablo Vega!
About The Expansion
The AI’s gotten kind of upset. Somewhere along the way it decided you puny humans need more interesting ways to lose (or win, if you’re one of those people, but who are we to judge). Vengeance of the Machine offers new tools to the player (like Core Turret Controllers) and a new frontal-confrontation victory condition (Showdown Devices), but focuses on enhancing the already-incredible variety of your main opponent: the AI. The possibilities grow exponentially with the addition of the new “Dual Type AI” system (ever wonder what a single AI player would be like with Thief AND Speed-Racer? Find out!), AI Planetary Subcommanders, and Dire Guardians. They say the best stories revolve around an awesome villain, and this expansion takes AI War’s villainy to new heights.
For the exhaustive list of features, please see this page on the wiki.
This Is An Expansion To AI War: Fleet Command
The Base AI War Game Is Required To Play This!
About Updating To An Expansion
If you have the base game and install an expansion, you will go into trial mode of the expansion. Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply click “License / Expansions” on the main menu, and turn off the expansion. If you have bought the expansion, simply enter your license key via that same window.
If you want to update an old savegame to the expansion, simply type “cmd:activate expansion X” (without quotes), with the “X” being the number of the expansion you want to enable. So, to enable The Zenith Remnant, it would be “cmd:activate expansion 1” without quotes. This includes enabling the expansion ship classes, as well as enabling other new capturables and AI weapons to be found in the galaxy, although the population of those capturables is likely to be different from what it would have been if the expansion had been turned on from the start of the campaign given the same seed and other settings. There is no way to disable the expansion for an existing game, however, so be sure not to save over your existing file if you want to go back to the non-expansion version of the game.