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    • In Case of Emergency, Release Raptor
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      • Part 2: 2011-2012, A Valley Without Wind, etc
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Category Archives: Think Piece

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Have you noticed a change in the way a game is developed throughout the years?

Advice For New Indies, Chris Talks, Game Design, Think PieceBy Chris McElligott ParkOctober 9, 2021Leave a comment

This is a doctoral thesis sort of topic. The short answer is that everything is changing, all the time. There is no stasis, period. The simplest way to look at this is hardware and tooling. In the past, you could code your own engine and that wasn’t an insane thing to do. Now it is.…

What tools do developers use to make an indie game?

Advice For New Indies, Chris Talks, Game Design, Think PieceBy Chris McElligott ParkOctober 9, 2021Leave a comment

If you want, you can code your own game engine. I don’t recommend it. I had coded my own from 2002 through 2009, but later ported my custom engine to Unity 3D in 2010. It’s a different time period now, and you want to be able to hit PCs, macs, consoles, and who knows what…

What are the different phases in a development cycle when creating an indie game?

Advice For New Indies, Chris Talks, Game Design, Think PieceBy Chris McElligott ParkOctober 9, 20211 Comment

My first advice is to go watch the series on Film Courage where they interview Jack Grapes. He explains his philosophy on Method Writing, on which he teaches courses and has written many books. There is not a 1:1 analogue with game development, but as he himself notes, his concepts apply to any field of…

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