This one takes another step back from doing release candidates for the official 1.1. Sigh. It’s not that the game isn’t ready for 1.1 — things are extremely polished at this point, and we’re seeing diminishing numbers of small things that need to be tweaked each day prior to 1.1.
However, E3 has been more of a disruption than we anticipated to both our distribution partners and the press in general. Releasing 1.1 right now would be a good way to largely get ignored by the press (though things are going well at E3 for us in the IndieCade booth, from the sounds of what Erik is telling me).
We’ve therefore decided to push back the 1.1 release until early next week. In the meantime we’re going to do last bits of polish (every bit helps), and cram in a few last features that were otherwise going to be features for 1.2.
One of the big features that I’m working on at the moment is better internal tools for us to mathematically analyze spell balance, to get spells better balanced than they currently are. Things aren’t super far off at the moment, but they could be better.
Meanwhile, Keith has been working on a pair of (safe to implement) features that we had planned for 1.2 that I think you’ll be excited to see hitting this official version rather than the next one. Those aren’t complete yet either, but that’s why the release notes are so short today — several larger-in-time-commitment things going on at once.
More to come soon. Enjoy!
UPDATE: 1.054 has a couple of key bugfixes.
UPDATE: 1.055 has one bugfix that we had to rush out.
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.