This one is a bit all over the place. It includes one new enemy and one new miniboss, but there were five other enemies and one other miniboss that we worked on today that didn’t quite make it into this release.
Instead of being focused solely on new monsters, this version packs in a number of other miscellaneous improvements — see the release notes for the full rundown. The largest groups of improvements have to do with balance on a few of the enchant progressions (to prevent some exploits that players found), as well as a variety of general improvements to the terrain generation of ocean regions. We know that’s something folks have been wanting for a while, so we took a chance to slip that in.
More to come soon. Enjoy!
UPDATE: 1.014 has some various fixes related to the prior version. Sigh — sorry about this, it isn’t our norm to be in this pattern. But that’s part of why we do betas of even post-release content!
UPDATE: 1.015
has a fix for a fairly uncommon unhandled exception in the prior version that we nonetheless didn’t want out there in the wild (there are enough players now that even an uncommon exception gets hit pretty fast). This one also fixes a longer-standing issue with having too many robots to choose from compared to other time periods.
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.