A better title for this one would actually have been “There was a ladder here. It’s gone now.” But I couldn’t resist using one of my favorite Silent Hill 2 quotes a little more overtly. This release comes quickly on the heels of the prior one, and does a few things.
First of all, it fixes some critical bugs resulting from all that ongoing-condition rework we did in the prior version (and I’d warned that might happen). Things seem to be good now on that front. We also took the opportunity to fix a few other random bugs.
Secondly, it takes a good hard look at monster balance and really stratifies the monsters better. Bats are small and weak and powerful, and will hurt you if you don’t get them first — but they die in a hurry when you do hit them. Skelebots are lumbering and each shot of theirs packs less of a punch, but they take a lot of hits to bring down in return. Etc.
Thirdly, the platforming difficulty now affects a whole lot more. Though come to think of it, I need to update the tooltips to tell players this. But anyhow, the frequency of “ladders” in undergrounds, surface tunnels, and interiors is now massively affected by the platforming difficulty level of the game — as the difficulty increases, the number of platforms goes down, and you’re left to make your own platforms or use other means to get up cliffs and around in caverns more. Special thanks to a number of players for suggesting this.
More to come soon. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.