This one is primarily a bugfix/balance/polish release, but there’s some really good stuff in there in that regard. Among them are some fixes to some unfortunate regressions in the past version (which were due to the scope of the changes of that version).
Also as a part of this version are three new enemy types (carp, blue whales, and black whales), all of which are specific to the oceans and ocean shallows. You’ll now no longer see any other forms of monsters in the oceans at the moment, although we’ll be adding more ocean life in the future. These guys will make you wish for the amoebas, though, if you can believe it.
Some of the boss fights in the oceans and ocean shallows may actually be un-winnably hard now, I’m not sure. That’s something we’ll have to tweak some, in particular for the ocean shallows. There are still a number of definitely-broken things about these two region types, such as the surface boss chunks and even how you move between surface chunks, and how secret missions (fail to) spawn in the ocean tiles, etc. Those are things on our very-short-term hit list to deal with.
More to come soon. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.