This one is another one that has been several days in the making because of the intense number of internal changes that have been a part of it. The recently-revised multiplayer model is continuing to get further along, and as a part of that we’ve done some refactors to help make for (longer-term) fewer bugs in both multiplayer and solo.
The intro mission is also progressing nicely, and you’ll notice some changes to the first three sections of the mission that were previously released (these changes will only be in new worlds, not existing ones, FYI). Actually a fourth screen has now been added, and the first four (of ten) rooms inside a new building type for the intro mission, but since there were six missing rooms that lead more or less into black holes, all those new screens are disabled in this build.
More to the point for this release in terms of existing players, there’s a number of bugfixes and tweaks. The light snakes are now a lot more exciting and useful as they move faster, go further, and reveal the minimap as they go. A lot of buildings now include some interior windows looking out at the sky when they are aboveground, making structures feel less enclosed unless you’re actually underground.
More to come in the next couple of days, including an easy new enemy type that will be used in the intro mission. Thanks for bearing with us during this period of work on the intro mission and multiplayer — we’ll be back to the features that are likely to be more exciting to our existing players soon. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.