This one is a smaller bugfix/balance release, but it’s got a lot of really important stuff in there. For one thing, there was a gaffe in the prior version that had monster health scaling the opposite of what it should have been. For another, the MP costs of spells were still scaling in the old style, making many of them un-castable past a certain civ level.
Those, plus other tweaks and fixes, are now ready for your downloading pleasure. More coming tonight. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.
I’m loving this rapid update schedule. You guys are awesome!
Thanks! Tell your friends. 😀
We’ve been known to keep up this sort of pace for 3-6 months at a time or even longer when there’s a lot of player involvement. Just look at last year’s notes on AI War stuff, for instance.
Yeah, I’ve never been sure how that’s possible. Army of programming skelebots in your basement?
Just quick, I guess!