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Monthly Archives: January 2013

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  3. January

Valley 2 Beta .722 “Concentrated Reports ” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 30, 2013Leave a comment

This one is, without a doubt, the largest release of our beta period.  I’ve said that before, but this one tops the rest — and won’t be topped between now and 1.0, either, I’m quite confident.  There’s so much in this one it’s almost hard to know where to begin… Equipment Let’s start with equipment,…

Valley 2 Beta .720-.721 “Treasure Swap” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 25, 2013Leave a comment

This one has a laundry list of smaller stuff, all of which is explained in the release notes.  Solid minor improvements on a number of fronts, but nothing earth-shattering for the game as a whole.  Although not having the confusion of the new boss rooms frequently being backwards will be really nice, I must say.…

Valley 2 Beta .719 “To One Who’ll Stand And Fight” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 24, 2013Leave a comment

This one is another “after just one day” release, but it’s pretty epic nonetheless. Soundtrack Complete: New Vocal Title Track Check. This. Out.  This is one of Pablo’s best tracks ever, and I had no idea that his wife Hunter had such an amazing singing voice, either.  You can bet this will be the track…

Valley 2 Beta .718 “Sightlines” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 23, 20131 Comment

This one comes just a day after a whopping large release, so it’s understandably smaller.  However, I think that this release might be cause for no small amount of joy. I decided to spend today just working on fixes and tweaks and polish, particularly in the area of general monster behavior (as opposed to any…

Valley 2 Beta .717 “Strategory 64” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 22, 2013Leave a comment

This one comes almost a week after the most recent release, so you know it’s going to be packed to the gills with stuff!  As an aside, if you missed it I recently posted an update on our status and plans for Valley 2 and Shattered Haven. So, let’s see — this release has a…

Valley 2 and Shattered Haven Plans and Status

A Valley Without Wind 2, Shattered HavenBy Chris McElligott ParkJanuary 18, 2013Leave a comment

I just wanted to clarify where we are with Valley 2, what our goals and priorities are at the moment, and what’s been happening lately.  We’re getting close to the end, and things are getting quite busy (as if they weren’t already), so clarifying these things might help our beta testers in particular know where…

Valley 2 Beta .716 “Control Freak” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 16, 2013Leave a comment

This one is a very small one compared to the last couple of release, but it has some important fixes and tweaks that we wanted to get in your hands as soon as possible. Gamepads should control much better now, the issues with the tutorials being able to get you stuck in the first or…

Valley 2 Beta .715 “Gimme Shelter… From Monsters” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 15, 2013Leave a comment

This one adds a massive twenty new monsters for your enjoyment.  I thought that last time having eleven monsters was a huge update, but this one certainly tops it.  Monsters! We’re now up to a total of 53 monsters in the game in general, and I’m pretty sure that makes it so that Valley 2…

Valley 2 Beta .714 “Monstercopia” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 11, 2013Leave a comment

This one adds a whopping eleven new monsters for your enjoyment.  Not a whole lot else to say on this one; there were a few bugfixes and tweaks as well, but mainly this is a big content dump.  I’m pretty excited about how these affect the feel of the game, but that’s a given! More…

Valley 2 Beta .713 “Scatter And Gather” Released!

A Valley Without Wind 2By Chris McElligott ParkJanuary 10, 2013Leave a comment

This one further refines the controls to a really precise degree, majorly upgrades three spell groups, and adds three new monsters. As if that wasn’t enough, this one also comes with our next major batch of strategic game changes — perhaps the most major we’ll be making this month, we’ll see.  There will certainly be…

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