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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • AI War 2
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    • In Case of Emergency, Release Raptor
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    • Basics About Arcen (Ar-ken) Games
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      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Daily Archives: November 16, 2011

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A Week Without Updates!? An AVWW Status Report.

A Valley Without Wind, Game DesignBy Chris McElligott ParkNovember 16, 2011Leave a comment

Ever since beta started, we’ve hardly gone a business day without updates, but here we’ve now gone a week since the last AVWW update.  Fear not!  This isn’t the start of some new trend.  It’s just been a confluence of events. First of all, I was out of the office last Thursday and Friday due…

A Valley Without Wind Getting Started Guide – Take Two!

A Valley Without WindBy Chris McElligott ParkNovember 16, 2011Leave a comment

Note: Even this second guide is now hugely out of date, and we’ve written a replacement that you can view here. It’s been a month and a half since our first Getting Started Guide for the game, and so much has changed since then!  The old version is now confusingly wrong, as it refers to…

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