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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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    • Bionic Dues
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Daily Archives: December 10, 2009

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Gaming Dead: Chris Park Talks AI War, Indie Strategy and Post-Launch Support

AI War, InterviewsBy Chris McElligott ParkDecember 10, 2009Leave a comment

Gaming Dead: “In a recent interview with Gaming Dead, Arcen Games’ Chris Park, developer of the eight player co-op massive RTS title AI War: Fleet Command elaborated on how he’s implementing a post-launch support model in the form of free monthly DLC updates in the interest of seeing the game become the largest strategy title…

Gaming Nexus: Chris Park Interviewed About Design And Development of AI War

AI War, InterviewsBy Chris McElligott ParkDecember 10, 2009Leave a comment

Gaming Nexus recently conducted an interview with Chris Park about AI War, the Arcen Games design philosophy, and a lot of interesting questions about the development/distribution/support of the game itself. Read The Interview

Encapsulated Businesses For Indie Development

Game DesignBy Chris McElligott ParkDecember 10, 20094 Comments

Justin Vincent recently wrote a blog post about what he calls the Venture Matrix, which is basically a way to create a huge company out of a lot of little companies– or, alternatively/additionally to make it easier to launch successful startup companies. It’s a long article, and it starts out with a lot of semi-tangential…

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