Launch Trailer For A Valley Without Wind!
Reminder: the launch for the game is coming right up on this very next Monday, the 23rd of April! Now is your last chance to get it for the preorder discount of 33% off!
Reminder: the launch for the game is coming right up on this very next Monday, the 23rd of April! Now is your last chance to get it for the preorder discount of 33% off!
This one is basically AVWW 1.0, unless a showstopper bug comes up between now and Monday that we need to slip in. Otherwise all further changes to the game will be post-release content. 🙂 Specifically, this version fixes a crash bug that cropped up in the last 3-4 versions based on a bug in unity. …
This one is basically AVWW 1.0, unless a showstopper bug comes up between now and Monday that we need to slip in. Otherwise all further changes to the game will be post-release content. 🙂 Presuming nothing bad comes up in the meantime, the next batch of stuff is planned hit on late Monday. Enjoy! This…
This one is the second of what hopefully will only be three releases today. It contains a number of fixes, including a key fix to the “lasers” that were causing unhandled exceptions when you were in stealth mode. There’s also a few other minor balance and sound effect things in there, too. More to come…
This one is probably the second-to-last release prior to 1.0. There will be another release later tonight, and hopefully that will be the last one unless some critical bugs are found overnight. The current release has a variety of fixes and tweaks that players had asked us for, as well as a fairly good-sized list…
PAX East coverage for A Valley Without Wind continues to roll in… Just Press Start’s Jeff Ortloff got the full tour of the Arcen Booth, posting audio interviews with both Chris and Pablo. Gameinpublic posted the first ten minutes of the indie game talk I took part in. This was day two (we did a…
This one has a whole lot of cool stuff in it, and you should totally check out the release notes. I’d tell you more about it, but I-am-so-exhausted. The brief version: massive performance boost on ATI in particular; control scheme improvements for non keyboard+mouse players; miscellaneous fixes; less insanely difficult battlefields. More to come soon. …
This one is mainly more balance based on the “worst unit of all time” polls. Interestingly, with last patch’s improvements to the harvesters we actually went a bit too far — so, yeah, we’re totally taking that pony back. 😉 More interesting is what is getting buffed this time, which includes the Neinzul Enclave Starships…
This one is, again, all about the fixes and polish — in keeping with our agenda for the next week. We’ll be back to content updates next week, once we hit 1.0. This one is really all over the place in terms of what it addresses. Battlefield missions have some teeth again. Continents now get…
This one is all about the fixes and polish, in keeping with our agenda for the next week. We’ll be back to content updates next week, once we hit 1.0. The biggest news with this one is incredibly-better gamepad support. You can customize your analog noise filtering sensitivity and everything, and map up to 8…