AI War 2 v0.502 Released! “Mostly-Invisible UI Work”

Release notes here!  They are short and overall not that exciting, unfortunately.  That said, if you’re modding the GUI, it’s a pretty titanic shift in terms of what you’ll find in there now. So what’s up? Basically over the last months we’ve learned a lot about what functions we do and do not need in […]

AI War 2 v0.501 Released! “Test And Revise Pass #1”

Finally past getting all the non-stretch-goal content in (the units are defined and in the game and basically behave as they should, anyway), so now onto actually making things fun The release notes are here. The key quality-of-life improvements, in no particular order, are: – You can now choose to start with the first planet […]

AI War 2 v0.500 Released: Major Milestone! Ship batch 7 of 7.

Still not time for “beta” status, or Early Access, just yet.  If you’re waiting for the smooth gameplay experience, there’s still a bit to go — but that’s now squarely the next thing on Keith’s plate (and the GUI is a big part of that, yes). The release notes are here. New Ships! There are […]

AI War 2 v0.450 Released: Sound effects at last! Plus video of it all.

New version!  Release notes here.  They are long, and in parts technical if you’re interested in the innards of our new sound mixing system. If you’d like a quicker look at the results of the sound mixing system, as well as a brief video-based overview of it, then here you go: I had, naturally, hoped to […]

AI War 2 v0.401 Released: “Ship Batch 6 of 7, And Gimbal Perfoooormance!”

New version!  Release notes are… here on the forums?  More on that a bit later. First up, there’s a new video where I do a bit of show and tell relating mostly to performance and some of the visual things: Regarding the sprite compound-batching thing, I wrote about that in the last release post, and […]

AI War 2 v0.400 Released: “Usability and the GUI Pipeline”

New version!  Release notes are here. There are also two new videos, one of which was for Keith, and the other of which is for Blue.  You might also find them interesting if you like the dev diary videos that we’ve been doing. 7 Days Between Releases Again? Yeah, that bit isn’t my favorite.  But […]

AI War 2 “Early Access” Backers now have Steam Keys!

As of two days ago, actually.  Please see our latest kickstarter update for all the news on what’s going on at the moment.  There’s also a ton of info on our recent release notes, which has just had a page split from the first release notes wiki page. Cheers!

AI War 2 Early Access: Good News and Bad News

Please see our latest update on Kickstarter for all the details. What’s The TLDR? 1. We’re going to delay the actual Early Access launch on Steam until something like late June or early July. Previously it was intended to be May 29th. 2. BUT, for all the “Early Access” level backers from Kickstarter and BackerKit, […]

AI War 2 Alpha v0.200 “Decisive Battle” released!

This release has… just absolute tons of stuff in it.  First of all, it has the 5th batch (out of 7) of pre-Early-Access ships.  Lots of goodies in there. Secondly, it has an enormous overhaul of the visuals, which you can see in video format in this post from last week.  This does indeed affect the […]

Taking a look at some AI War 2 ships during late alpha.

Chris here! This is just a video looking at a variety of the ships in AI War 2, or at least the graphics for them. These are in the version 0.124, which will come out early next week. It’s presently late alpha for the game (in the pre-Early-Access sense), and so these are coming up […]

AI War 2 Alpha v0.123 “Ship Batch 4 of 7, And A Metric Ton of Improvements” released!

The release notes are here, and huge. I’ve been neglecting to update the blogs, instead just posting to the forums and the kickstarter comments section when the last few releases went up.  Honestly?  Finding a picture for each release was taking too much time, so I’m skipping that here. Anyway, Keith has been in process […]

AI War 2 Alpha v0.119 “Ship Batch 1 of 7: 24 Ships!” released!

We’ve had several releases since I last did a blog post announcing one, and that was mostly due to me simply not having time at the end of a long day each time. What We’ve Been Up To That said, the prior versions were not really fully reflective of how much work is going on […]

AI War 2 Alpha v0.116 “Sprite Text / Forklift Full Of Design Work” released!

Oy, I’m tired.  So I’ll mostly let the release notes speak for themselves.  ;)  Also, here’s a screenshot: Enjoy! Cheers, Chris  

AI War 2 Alpha v0.115 “Icon Refinement, And Shapes” released!

The release notes are fairly lengthy, but mainly because they go into a lot of detail.  There’s a lot of cool stuff in here, but nothing like the last release in terms of scale. Keith added a couple of buttosn and menu commands to make things easier on players, and extended part of the modding interface […]

AI War 2 Alpha v0.114 “Major GUI And Icons Overhaul” FINALLY released!

Chris here.  This is the largest single release we’ve done since starting the alpha with folks, and by a fair margin.  The release notes are nuts, but worth a read. That said, right off the bat: “seriously Chris??  TWO WEEKS since the last build for the game?”  Don’t worry, that’s not something we’re going to […]

Recent Hacking Attempt

Hello everyone, Quinn here. Quick Reminder! We will NOT request any passwords, emails addresses, or other personal information via PM. If any information is requested via PM, please report it and do not respond. With that out of the way, on to the meat of the post: Hacking Round 1 Sometime yesterday, some of the arcengames.com […]

AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!

I have basically no time left today, so I’ll just point you to this blog post from today about IBL in the game, and then these release notes.  Just in case this blows up for whatever reason, there’s a new alpha0112 beta branch in Steam that lets you roll back if you need to. Also: fantastic […]

AI War 2 Alpha v0.112 “Plasma, Forcefields, and DirectX11” released!

Since the last blog post I made, we’ve done two intermediate versions, and this is the third. In cases when I just don’t have time to update the blog for whatever reason, bear in mind that there are three places that always get updated: Steam itself will auto-update you unless you’re on a specific locked-in […]

AI War 2 Alpha v0.109 released!

Version 0.109 – Special Forces And Modding is short on release notes but long on impact. There are two really major components added in this one that Keith and I have been wanting to get in there for a while.  The first one is the special forces from Keith, which you may remember from The […]

AI War 2 Alpha v0.107 released!

0.106 was just a minor bugfix version on Monday.  This one is more midsize. There are a variety of visual and performance improvements in here, and some things to help us figure out why OpenGLCore may have been in use on some (all?) machines instead of DirectX9.  There are a lot of visual tweaks to the […]

AI War 2 Alpha v0.105 released!

0.104 was just a minor bugfix version on Friday.  This one, however, is hefty. Lots More “Core Work” By Keith   Keith’s been working on a ton of things, ranging from bug reports and minor feature requests from testers, on up to getting more of the game itself implemented.  It’s really nice to see that […]

AI War 2 Alpha v0.103 released!

Here are the release notes, which are mostly bugfixes and more quality of life adjustments. A Tale About Linux Okay, so — Linux support, grr.  Mostly that has been going fantastically, and we have a lot of folks playing the game on linux machines with no issues.  That said, we’ve had a few problems with […]

AI War 2 Alpha v0.102 released!

New to Arcen?  Strap in. ;)  Here are the release notes, which are voluminous as usual. You folks have given us a wealth of excellent feedback and bug reports already, which is has been super useful.  There will be a lot of other releases coming in the next days, weeks, and months — and already […]

AI War 2 Alpha Begins!

https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1817892 Very exciting day for us!  Lots of news about what exactly to expect, and links to things like our todo lists, the forums and mantis for providing feedback, and so on. Thank you to everyone for your support!  There’s still a long way to go before we hit even the point of Early Access, […]

AI War 2 Video Dev Diary for February 10th!

Chris here!  Lots to share today. Obligatory: 106 of you still have yet to send in your surveys, so please do that soon if you have a chance.  Thanks! Marquee Video In this one, recorded just moments ago, I walk you through some things that are happening in the game right now: Highlights: Lots of […]

The AI From Within – Part 4: The Special Forces

Keith here. A Short Update on Development Goodness, how time flies. We’ve been pretty quiet for the last few weeks finalizing the Kickstarter (95% of you have completed your BackerKit surveys, thank you! 137 backers have not yet, please do so!) and getting everything setup for the alpha. We been applying our noses directly to […]

Another batch of AI War 2 working videos!

Chris here!  Last update I talked about a variety of random things, and that’s what’s in store once again.  Later this week, Keith will have another update for you in the running series about the AI. :) The Ark Is Finished! Mostly finished, anyway.  And bear in mind that this is just the first Ark […]

AI War 2 Random Working Notes Video Roundup – Circa January 19th

Chris here!  Okay, so this is a whole lot of random stuff from the last month, and these are some of our internal videos that I did a quick vetting of and figured were safe to release for those people who might be interested in them. These are all unlisted on our youtube channel, to […]