Headtalker! Please sign up. Plus more “Reverse AI War” tidbits.


Chris here.  I’m going to keep this brief and try not to be annoying!  First up: if you didn’t already know, we’re running a kickstarter for the sequel to AI War, and that’s a pretty big deal to us. If you have not already, please consider signing up for the Headtalker campaign for AI War […]

The Last Federation Version 3.003 Released!


Bugfixes and an AI War II kickstarter notice on the main menu.  The release notes cover the details, and we hope that you enjoy those fixes. :) We also hope you’ll stop by the campaign for AI War II and see if you think it’s worth your time and/or money.  We are having an exceedingly […]

AI War Classic Official 8.024 Patch Released!


Bugfixes and an AI War II kickstarter notice on the main menu.  The release notes cover the details, and we hope that you enjoy those fixes. :) We also hope you’ll stop by the campaign for AI War II and see if you think it’s worth your time and/or money.  We are having an exceedingly […]

Ship Design Progress, AMA Wrap-Up & AIW2 in the Media


Greetings Commanders! Wow, what a week! We’re hugely grateful for everyone’s attention and interest in our game, and we’re looking forward to bringing it to you! With everything that’s been going on you might assume we’re focusing on the Kickstarter to the exclusion of all else. Nah, not our style. Work is underway on AI […]

Reddit /r/Games AMA with us starting now!


Just a very quick note to point you to this link.  We won’t normally bug you with every little thing, but we wanted to give you a chance to get in any questions you might have if reddit is your bag. Obviously you can ask us anything in general, but it’s nice to have an […]

SPACE ARCHAEOLOGIST tier live, OST now available in select tiers, and 10% funded in 30 hours!


Wow what a whirlwind of a few days!  If I haven’t responded to your message yet, I really apologize and will do so as soon as possible.  I’m caught up on the kickstarter messages and comments themselves, but I’m behind on Steam and the Arcen forums. Funding Is Starting Strong! Our kickstarter for AI War […]

AI War II: Kickstarter launches on Monday!


We’re finally almost there!  If you want a sneak preview of what the campaign looks like (minus some of the graphics and the video), here’s a link.  Please feel free to offer us feedback on it, and if you want to be notified when the campaign starts on Monday, you can either click the button […]

AI War II – Far Zoom First Look


Lots of stuff has been happening on the AI War II forums in general, and a lot of news in the dev diary section in particular.  Once the kickstarter for the game launches — later this week — we’ll be sharing more through our blog and social media.  It’s been an intensive process so far […]

AI War II Art Diary: Player Base concept work.


Here’s a new look at whats under development art-wise for AI War II. I’m been tasked to create a high-definition model of the player base ship. With 3D modeling, it’s not usually so simple as to jump into the program and get to work. Lot of times you need a thought process to kick it […]

AI War II Music Theme Teaser


Pablo getting prepped for the newly reorchestrated AI War II theme. The kickstarter for this sequel to AI War Classic is launching in the next 1-3 weeks. Email arcengames at gmail dot com if you want to be notified when it goes live. If you want to participate in discussions about the growing design document […]

AI War II: Design Document First Unveiling Is Now!


This is only the beginning.  The first 36 pages of the AI War II design document are in place.  I’m sure that folks on the forums will have a lot of commentary already about this.  I’m going to be out over the weekend, just to warn you, but I wanted to leave this with you […]

Release Raptor is now free, and freely refund-available.


Okay, wow.  It’s been a busy couple of days figuring some things out.  Thanks for your patience during this time.  Things are slightly different than I had expected, but the current setup should let people get the exact result they want. You will need to request the refund yourself, though, which is different from what I […]

Time for some straight talk: Release Raptor is being pulled and refunded.


First up: as promised, Alpha 16 is now out.  This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What’s Up? I’m going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale.  The […]

Alpha 15 out for In Case of Emergency, Release Raptor!


Here are the release notes! Okay, so first of all I want to apologize for not having the minimap in here or any new robots, which were things I’d said I was going to do today.  We do have some new rooms for you, though, and some various tweaks and fixes to a number of […]

In Case of Emergency, Release Raptor… well, released (Early Access).


So… many… puns possible.  I look forward to seeing what the press come up with (as long as it’s not along the lines of No Man Buy, heh). At any rate, today has been really hectic and I had to push the release back by one hour so that I could finish getting the video […]

Pre-EA Demo 13 Out Now; EA Starts Tomorrow; Plus a Let’s Play!


Release Raptor Pre-EA Demo 13 is now out for testers!  Demo 12 came out earlier today, so we’ve been busy. Tomorrow is our release into Early Access, and while we haven’t been able to do everything I had hoped by this point, we have done a lot of things that I hadn’t expected to get […]

Release Raptor Build For Testers Is Now Out!


Just a brief note now, to let folks that we are (roughly) on schedule for once.  It took me about 8 hours longer than I expected, but it didn’t push back into a further day, so that’s good. ;) For folks who are doing testing, there’s a guide that I ask you read if you […]

Tomorrow: Day of the Testers; Wednesday: Day of the Release


We have been very busy.  That said, another minor delay.  But!  This time there is a huuuge silver lining if you just can’t wait to get your hands on the game: you CAN get it tomorrow. Wat? The current delay is caused by a couple of things, but the need for adequate testing (even for an […]

The Last “Two-Level Demo” For Release Raptor!


…and I just realized I forgot to update the main menu text to reflect that.  Bah!  Always something. ;) Well, as you can see from the release notes, we’re getting darn close to being ready. We have a variety of new enemies (though there are lots more coming — it was hard to tear myself […]

August 22nd release and Arcen AMA.

Lab Two Tunnels

First of all, I want to do a shout-out to the reddit AMA that we did yesterday.  We’re still answering questions in there some, even though the AMA is technically over. I am going to be traveling this afternoon and over the weekend, so will be responding less (if at all) during that time.  However, […]

Starward Rogue Update 1.5: Awesome And Humble

Starward Rogue -- Loco

Hey!  Didn’t think we forgot about Starward Rogue, did you?  There’s been a ton of stuff going on with it, though we’ve not had a release since May. I’m going to break this post into two parts: an “abstract,” if you will, that is briefer and up here at the top.  And then an incredibly-long […]

Volumetric Lights And Custom Frustrum Culling


What!?  Shouldn’t this post be about procedural generation or new robots? ;)  That stuff is coming, don’t worry.  As you can see in the release notes, a lot of work has been done on that.  But in the meantime I did want to do a release with a few other things in it. Volumetric Lighting […]

All right, let’s get this over with: August 17th is the new release date.

Industrial Basement Miniboss Arena

But I do come bearing gifts, at least.  Hope you enjoy the screenshots!  Additionally, if you want to see what insanity we’ve been up to lately, then the voluminous release notes might be interesting reading.  They give some pretty good insight into what the delays have been. Here’s a TLDR of my four biggest concerns right […]

Stealth! The 26th! Performance! Demo 7! Oh my.


Release notes!  The time has come for us to start putting those out, so there they are. Ahem.  Now… two steps forward and one step back?  Well, the release is slipping again. This had better be the last time, I swear.  I said last time that I wasn’t sure it would be possible, and it […]

Breaking News: Chris is a Grade A+ Moron

Pull Up A Chair

Yeah, you know what I’m about to say: the release is pushed back again.  This is the third time in a month.  I’m now targeting the launch to the 21st.  So what the heck is going on this time, right?? Weighing feedback from youtubers, they’re having a lot of fun with the mechanics, but there just […]

Are You Kidding Me, Chris? Raptor Releases On the 11th Now?


Yeeaah… sorry about that.  Last week it was going to be the 5th, and then late last week that shifted to the 8th.  Now it’s the 11th. So what gives? Well, in a nutshell, I’m trying to make sure we have the strongest possible offering right at the start of Early Access.  This whole early […]

Dev Diary 5: First Person Camera & Level Editor (In Case Of Emergency, Release Raptor)


Launching on the 8th, now, rather than the 5th. Also, please note that the first-person view will be an OPTION, and third-person view will still be supported. It’s been pretty clear that a lot of people like the third-person view, so there’s no way around keeping it. Personally I really love the first-person feeling, but […]

E3 Trailer: In Case Of Emergency, Release Raptor


Woohoo!  Finally some real footage of the game with actual robots in place.  Things are proceeding really well, although slightly slower than I’d like.  That said, it’s really polishing up very well.  We’re currently aiming for an early access launch near the start of July. Here’s some random information you might like: This trailer only […]