E3 Trailer: In Case Of Emergency, Release Raptor


Woohoo!  Finally some real footage of the game with actual robots in place.  Things are proceeding really well, although slightly slower than I’d like.  That said, it’s really polishing up very well.  We’re currently aiming for an early access launch near the start of July. Here’s some random information you might like: This trailer only […]

Teaser Trailer 1: In Case Of Emergency, Release Raptor


Not only is the steam store page for the game now live, but we also have our first actual trailer-style video!  Happy day. :) Here’s some fun/interesting facts about the trailer: The music is by our own Pablo Vega, with lead vocals by his wife Hunter Vega.  That’s not the whole title track for the […]

“Release Raptor” Steam store (coming soon, anyway) is a go!


We now have our Steam store page live for “In Case of Emergency, Release Raptor.” What is this game? In short: you get to pretend to be a raptor, but in computer game form instead of just walking on your toes at home. (Or was that just me? I’m afraid I have to admit I […]

Starward Rogue Update 1.100: The New Balance Hotness


Been a while, hasn’t it?  Our last update to the game was just over a month ago.  Well, even the release notes don’t remotely do this one justice! Basically there was previously a problem with the balance progression throughout the game if you were past a certain skill level in particular.  And there were some rooms that […]

Raptor Dev Diary #3: More Audio And Video


Oi, Raptor!  Been four business days since we saw you — what’s new? The short list of new stuff shown in this video: Improved post-processing visual effects. Improved raptor skin. Completely re-rigged and freshly animated raptor. A couple of glitches there, though, most notably in the walk animation. Completely new sound system based on SECTR […]

Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man


First video of any of the parts of the game in action!  Bear in mind this is circa alpha 0.1, a private build.  The video should make that pretty clear, though.  I wound up talking about a TON of stuff with the project in general, and unity development as a whole as well, instead of […]

That’s No Velociraptor!


Very true!  The dinosaurs in our upcoming game In Case Of Emergency, Release Raptor are not actually velociraptors, despite our claims.  Neither are the raptors in Jurassic Park, though.  Look carefully at #4 down there, bottom-center (yeah… tiny.  You may need to click the image to see it larger): By Durbed – http://durbed.deviantart.com/art/Dromaeosaur-parade-300881541, CC BY-SA […]

Our site’s aliiiiive! (Mostly)


Hey folks. So, you may have noticed that our site has been down and had a lot of issues the last couple of days.  Whew, long story!  Well, lots of time spent on it, anyway — the story is rather short: A2 hosting, who we previously used, started having major performance issues over the last […]

Announcing “In Case Of Emergency, Release Raptor”


Did you know?  We’re making a velociraptor game!  Our first 3D game, in fact.  The first of many. In a nutshell: you get to be a velociraptor, fight robots, and navigate procedural levels. I’ve been stalling on releasing videos or screenshots for weeks now, and I explained in lots of detail recently what was going […]

Starward Rogue DRM-free release — and 30% off!


Whew!  Sorry that this took so long, folks.  But Starward Rogue now has a DRM-free version for sale!  (Note: for all you Humble Store customers, the DRM-free build will be uploaded to your accounts shortly) We’re using this as an excuse to run our highest discount yet on the game: 30%!  Our previous highest discount […]

Starward Rogue Update 1.018: Consumed In A Wormhole Anomaly


New build for you!  Included are two new consumable items: Wormhole Journey and Anomaly Detector.  There is also a loooooong list of consumables that have been tweaked and tuned.  A number of bugs have been fixed relating to homing weapons and familiars, and there are some new sound effects as well. More to come soon! […]

Steam Deals: Last Federation, AI War, and Other Arcen Titles On Sale This Week


A quick note that almost all of our library is on sale this week as part of Steam’s latest week-long deals, with discounts ranging from 51% to 86% off individual products. Starward Rogue isn’t included this time around due to its recent release, but the game will carry another minor discount in the coming weeks.

Starward Rogue Update 1.017: Smart Gun


New one!  This continues the recent trend of refinement-focused releases.  It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs.  It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun. More to come soon! Official forum […]

Starward Rogue Update 1.016: The Ricochet Sequel


New build!  This one is about refinement more than anything else.  It has sound effect improvements, various bugfixes, some improved enemies and weapons, and a variety of new xml features if you’re into enemy creation or modding. Also!  This one finally puts a nail in the coffin of that one long-term bug we’ve had with some ricochets […]

Starward Rogue and Chris Park on Indie Dev Supershow


Starward Rogue has been selected as one of the games to be streamed during the latest Indie Dev Supershow. It takes place across three days this weekend, and Starward Rogue has been slotted early in the rotation at 1pm EST on Friday (February 26). Chris will be joining Robot Loves Kitty’s Alix (the show’s organizer) and […]

Starward Rogue Update 1.015: Guns And Shields


New one for you!  This one has 14 new rooms, a new enemy with 4 variants, a bunch of improved weapons, and more.  “More” includes some bugfixes, as well as the start to a sound-effect-upgrade process.  The game is already rich with sound effects, but we (most specifically Craig, who is doing it) want it even bigger […]

Starward Rogue Update 1.014: Sacrifice THIS!


Another biggun!  This one has a ton of balance and exploit adjustments, as well as some important bugfixes surrounding the sacrifice shops in particular.  No more should the sacrifice shops accidentally kill you when you make a purchase — sorry about that! There are a couple of new enemies, a couple of new familiars and practically-new familiars, […]

Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work


This one is rather big!  Nothing too giant individually, but there’s a whole heck of a lot of things in this one.  First of all, there’s 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats.  Among many, many other things. More to come soon! […]

Starward Rogue Update 1.011-1012: 4 New Enemies, Performance Fixes


Another two updates!  These one have four enemies, three of which are community-created.  This also fixes the performance-eating aspects of our own recently-added Demesne enemy.  And there was a performance regression in 1.010 in general that is now fixed.  Sorry about all the hitching that was causing — it was worst on linux, but happening on […]

Starward Rogue Update 1.010: New Enemy, Faster Unlocks


Another update!  This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more.  This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs. More to come soon! Official forum thread on this post. . .

Starward Rogue Update 1.009: Two New Enemies


Another day, another update.  This one is a bit sparse, since it was a… challenging day.  That said, this adds two new enemies for you to battle, switches an inept sacrifice room item into an excellent new incredibility, and has a number of bugfixes. More to come tomorrow! Official forum thread on this post. . […]

Great work on Starward Rogue, team! Now you’re all laid off…?

Doomsday Victory 4

Well @#$#@%$.  The TLDR is that almost all the Arcen staff are going to lose their jobs, effective Monday. The Good Starward Rogue is out now, and it’s getting glowing steam reviews (76, all positive, as of this writing) as well as a lot of positive youtube and twitch coverage.  Mostly from smaller channels with […]

Starward Rogue Update 1.008: Items? What Items?


A really big update for you today.  First of all, this clears out a ton of our mantis bugtracker issues.  This also allows deadzone setting for your analog sticks, and sets the default back slightly higher again, which is good for your average well-loved 360 controller. More interestingly, perhaps, is that the game is now […]

XBox One Controllers, Other Fixes And Tweaks


Two more updates for you today — thanks for everyone who was giving us feedback with these! 1.006 and 1.007 are, in a lot of respects, not the most exciting releases. However, they do completely rework the underlying input system to have greater compatibility with more gamepads, and in particular the XBox One. There are […]

First 5 Updates To Starward Rogue!


Hey everybody, First of all, thanks for you support of the game. It’s really a good feeling to see all those positive steam reviews, I have to say. :D Secondly, we’ve been doing a laundry list of small updates and tweaks to the game based on feedback from the new, expanded group of players for […]

Update: Starward Rogue Launches, Arcen and Humble Celebrate with Catalog-wide Sale


Update: The Bionic Dues free gift promotion has now ended — though our whole library will continue to carry major discounts on Humble store through this week. Original Post: We’ve teamed up with Humble to offer a special free download of Bionic Dues in celebration of our new release, Starward Rogue — out now on […]

Starward Rogue 1.0 is now live! (Also: trailer!)


Starward Rogue is a passion project designed not just by myself, but by a team of other hardcore fans of this subgenre. We have several thousand hours in similar games, and we wanted to do something excitingly new without being completely alien. We had a very tight timeline, so as far as the rest of […]

Last Call For Starward Rogue Testers

We’re in need of testers for Starward Rogue’s push toward release. If you want to help us with this game, please post in this thread, and we’ll get a build sent over. Thanks in advance to anyone willing to help.