Bionic Dues Beta 1.011 “Hoist By One’s Own PITAR” Released!


This one makes a number of improvements, such as: Bot Rebalancing The details are in the notes above, but basically each bot type now has a “Pain/Irritation/Traumatization Assessment Rating”, or PITAR for short. This is used to better regulate the relative frequency of bot types (in a normal mission) and presence and quantity in the […]

AI War Beta 7.047 “Beltsander of Worlds MkIV” Released!


This one is another coat of polish for the new expansion and 8.0 in general, so nothing earthshaking here. That said, there are changes I think will make some folks pretty happy: – The galaxy-display-modes for fabricators and golems are now much nicer to use, with both showing the names of the actual units on […]

Bionic Dues Beta 1.010 “Shotgun Distribution” Released!


This one contains several changes, including: It’s Dangerous To Go Alone (But Now You Can) Now when starting a new game you may select “(None)” for one or more of your exo slots (but not all four). This allows you to increase the challenge of the game and/or simply reduce the number of exos (and […]

AVWW Official 1.500 “Linux Support” Released!


This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too. License Keys No More Another nice thing about this version is that the license key that was previously required is now optional instead.  If you […]

Valley 2 Official 1.500 “Linux Support” Released!


This one brings official linux support to the game for the first time, as well as a 64bit build for OSX.  There is also one minor bugfix in there, too. License Keys No More Another nice thing about this version is that the license key that was previously required is now optional instead.  If you […]

AI War Beta 7.046 “Beltsander of Worlds MkIII” Released!


This one is yet more polish work for the new expansion, and also for the rest of the game in preparation for the 8.0 official release. That means almost entirely bugfixes, balancing, etc. Including a lot of text work and updating the Objectives screen logic, etc. Here’s what’s left (not yet done) between now and […]

Introducing The Races (And Logo) For Spectral Empire


Spectral Empire is our upcoming 4X title, which is slated for release in April 2015.  This is something that we’re working on in tandem with the current expansions for AI War and The Last Federation, as well as the general ongoing work on those two games, and the linux ports of all our other titles.  […]

Followup to last year’s AI War postmortem (now discussing Bionic, TLF, etc).


Last June I wrote a postmortem of AI War, which also wound up being a form of history of Arcen as a whole.  But now a whole year has passed, and we’ve released Skyward Collapse: Nihon no Mura, Bionic Dues, and The Last Federation in that time.  We also have a lot more data on […]

Tidalis Official 1.500: Linux Support!


Recently I said that we weren’t going to port Tidalis to linux, because it’s just not a profitable enough game for us, and it’s on a super old version of our engine.  Well… man if I didn’t boot this game up and just fall in love with it all over again.  I get to say […]

Major updates to the Arcen Store, plus discounts on Skyward and Shattered!


Skyward Collapse and Shattered Haven have both gotten official linux support this week, but that’s not all that’s been going on. The Arcen Store has had a visual and functional overhaul and now both looks better and works better.  There are a number of things that are easier for me on the back-end, but more […]

Skyward Collapse Linux Support in v2.500, plus new Complete Edition!


Version 2.500 brings official linux support to both the game and its expansion for the first time, as well as a 64bit OSX build.  There are also a couple of bugfixes in here, as well. Not only that, but there is now a “complete edition” for Skyward Collapse that you can get from our store […]

Shattered Haven 1.500 “Linux Support!” Released!


This one brings official linux support to the game for the first time, as well as a 64bit build for OSX.  There are also a couple of other minor tweaks in here for your enjoyment. Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have any […]

Bionic Dues Beta 1.009 “Be On Your Toes” Released!


This one introduces two new options for your beta-testing pleasure (if you use the in-game updater to get the beta version) : Dead Is Dead If you enable this optional rule at the beginning of the game, and an exo is destroyed during a mission, it is not replaced after the mission. On Your Toes […]

Bionic Dues 1.008 (Minor Update) Released


This one is very very small, simply updating our Steamworks integration and fixing achievements on linux. Enjoy! This is a standard update that Steam will automatically download for you. However, if you want to force a quicker update and are currently running Steam, just restart Steam. Edit: Just another quick note to add that Bionic Dues is in […]

AI War Beta 7.045 “Beltsander of Worlds MkII” Released!

Space Art Commission

This one is more polish work for the new expansion, and also for the rest of the game. – Fallen Spire has been substantially rebalanced in favor of powerful capital ships (on the human side) and powerful FS exos (on the AI side), and away from its naturally high AIP causing runaway wave sizes (due […]

TLF Version 1.027 Released (Dispatched And Funded)


Version 1.027 is out, and has some very nice goodies! The biggest thing here is the increased power of a number of the dispatches — not just those related to the RCI at planets, but several of the others, as well.  There are also 4 new dispatches, which allow you to affect RCI negatively at […]

TLF Version 1.026 Released (Brace For Options!)


Version 1.026 is out, and contains a number of things that fans have been asking for, as well as a number of important fixes. There are some overall improvements to the solar map AI in this update, and there is also an overhaul of the ship graphics and their ships. There are also new Advanced […]

Steam Community Flash Deal Knocks 40% Off The Last Federation Tonight


The Last Federation popped up today in Steam’s Summer Sale community choice vote, and the indie space games group it was placed in (pictured) ended up winning out with 55% of the votes. That means the game is 40% off for the next 8 hours, after which it will return to 25% off for the remainder of the sale. […]

Tidalis wallpaper.


Okay, so this is the last of the wallpapers I’m going to post today. The wallpapers category on our main site has all of them listed, including the older ones from Skyward Collapse that were posted prior today. Here’s the link:

Wallpaper for AI War: Destroyer of Worlds.


We never really had proper large-scale concept art for AI War until the last month or so. This is definitely my favorite piece out of all the new stuff, and again this is by Cathrine Langwagen.

Two wallpapers for Valley 2.


Two of my favorite concept art pieces for Valley 2, made into wallpapers. Enjoy!

Wallpaper for Shattered Haven.


Ah, Shattered Haven. I get that it’s not everybody’s cup of tea, but I feel like it’s so under-appreciated all the same. It really has a special place for me in my life. Anyhow, this wallpaper is just made of awesome, which surely is something we can all agree on, at least. ;)

Two wallpapers for Bionic Dues


Today is wallpaper day, I guess. :)  Here are two wallpapers from Bionic Dues.  These were both originally by me, although the side view of the city has been overpainted by Cathrine Langwagen to look waaay better than it originally did.  She added cooler reflections in the water and all sorts of stuff. Enjoy!

High-res wallpaper of the main menu from Valley 1.


While we’re on the subject of wallpapers today, here’s another one for you — this is my favorite image that I did for Valley 1, by far.  Enjoy!

High-res wallpaper of planetcracker strike from The Last Federation.

moon collides with planet

As many of you have noticed, the forums also now share the awesome planetcracker background from The Last Federation.  Cathrine Langwagen really outdid herself with this one, I have to say!  Anyhow, since some of you were asking about wallpapers, here is a massive 3200×1800 png of it — enjoy!

AI War Beta 7.043-7.044 “Beltsander of Worlds MkI” Released!


This one is mainly bugfixes and balance work for the new expansion, but also some base game stuff. Not a lot to say here except to read the above-linked release notes if you want to know the details. Partly just making this an update-with-blog-post (as opposed to yet another hotfix on the previous forum release […]

About The Recent Schedule, and TLF Updates


A really great question from a recent post: Hi Chris – Is the last federation pretty much the final product now? Unless I’ve missed something the last update was June 6th to 1.24 -25 Before that you were changing every two or three days. Thanks I’ve posted a few notes about this in the Off […]

Airship Eternal, coming in 2015


Coming In 2015 Airship Eternal is a bit of a funny project, because it is both in its infancy and extremely far along. We’re barely in pre-production, but the code is around 70% done. How does that even work? Well, you may know that The Last Federation went through quite a number of combat models […]