Not only is the steam store page for the game now live, but we also have our first actual trailer-style video! Happy day. :) Here’s some fun/interesting facts about the trailer: The music is by our own Pablo Vega, with lead vocals by his wife Hunter Vega. That’s not the whole title track for the […]
Starward Rogue Featured Spot
A roguelite labyrinth lodged in the side of a star. Dodge gorgeous waves of bullets, claim weapons and upgrades, defeat The Warden, and rescue… Rodney? Genre: Action Roguelite with SHMUP elements. If you are not automatically redirected, please click here.
The Last Federation Featured Spot
From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. Genre: 4x, Simulation, Turn-based tactics. […]
AI War: Destroyer of Worlds Featured Spot
Coming August 2014! AI War: Destroyer of Worlds is slated for official release in August 2014, and we are running a closed beta until then. If you’re interested in testing and providing feedback on the expansion during the closed beta, please send keith.lamothe a PM on our forums. If you are not automatically redirected, […]
Bionic Dues Featured Spot
Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit. If you are not automatically redirected, please click here.
We now have our Steam store page live for “In Case of Emergency, Release Raptor.” What is this game? In short: you get to pretend to be a raptor, but in computer game form instead of just walking on your toes at home. (Or was that just me? I’m afraid I have to admit I […]
Been a while, hasn’t it? Our last update to the game was just over a month ago. Well, even the release notes don’t remotely do this one justice! Basically there was previously a problem with the balance progression throughout the game if you were past a certain skill level in particular. And there were some rooms that […]
Oi, Raptor! Been four business days since we saw you — what’s new? The short list of new stuff shown in this video: Improved post-processing visual effects. Improved raptor skin. Completely re-rigged and freshly animated raptor. A couple of glitches there, though, most notably in the walk animation. Completely new sound system based on SECTR […]
First video of any of the parts of the game in action! Bear in mind this is circa alpha 0.1, a private build. The video should make that pretty clear, though. I wound up talking about a TON of stuff with the project in general, and unity development as a whole as well, instead of […]
Very true! The dinosaurs in our upcoming game In Case Of Emergency, Release Raptor are not actually velociraptors, despite our claims. Neither are the raptors in Jurassic Park, though. Look carefully at #4 down there, bottom-center (yeah… tiny. You may need to click the image to see it larger): By Durbed – http://durbed.deviantart.com/art/Dromaeosaur-parade-300881541, CC BY-SA […]
Hey folks. So, you may have noticed that our site has been down and had a lot of issues the last couple of days. Whew, long story! Well, lots of time spent on it, anyway — the story is rather short: A2 hosting, who we previously used, started having major performance issues over the last […]
Did you know? We’re making a velociraptor game! Our first 3D game, in fact. The first of many. In a nutshell: you get to be a velociraptor, fight robots, and navigate procedural levels. I’ve been stalling on releasing videos or screenshots for weeks now, and I explained in lots of detail recently what was going […]
Whew! Sorry that this took so long, folks. But Starward Rogue now has a DRM-free version for sale! (Note: for all you Humble Store customers, the DRM-free build will be uploaded to your accounts shortly) We’re using this as an excuse to run our highest discount yet on the game: 30%! Our previous highest discount […]
New build for you! Included are two new consumable items: Wormhole Journey and Anomaly Detector. There is also a loooooong list of consumables that have been tweaked and tuned. A number of bugs have been fixed relating to homing weapons and familiars, and there are some new sound effects as well. More to come soon! […]
A quick note that almost all of our library is on sale this week as part of Steam’s latest week-long deals, with discounts ranging from 51% to 86% off individual products. Starward Rogue isn’t included this time around due to its recent release, but the game will carry another minor discount in the coming weeks.
New one! This continues the recent trend of refinement-focused releases. It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs. It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun. More to come soon! Official forum […]
New build! This one is about refinement more than anything else. It has sound effect improvements, various bugfixes, some improved enemies and weapons, and a variety of new xml features if you’re into enemy creation or modding. Also! This one finally puts a nail in the coffin of that one long-term bug we’ve had with some ricochets […]
Starward Rogue has been selected as one of the games to be streamed during the latest Indie Dev Supershow. It takes place across three days this weekend, and Starward Rogue has been slotted early in the rotation at 1pm EST on Friday (February 26). Chris will be joining Robot Loves Kitty’s Alix (the show’s organizer) and […]
New one for you! This one has 14 new rooms, a new enemy with 4 variants, a bunch of improved weapons, and more. “More” includes some bugfixes, as well as the start to a sound-effect-upgrade process. The game is already rich with sound effects, but we (most specifically Craig, who is doing it) want it even bigger […]
Another biggun! This one has a ton of balance and exploit adjustments, as well as some important bugfixes surrounding the sacrifice shops in particular. No more should the sacrifice shops accidentally kill you when you make a purchase — sorry about that! There are a couple of new enemies, a couple of new familiars and practically-new familiars, […]
This one is rather big! Nothing too giant individually, but there’s a whole heck of a lot of things in this one. First of all, there’s 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats. Among many, many other things. More to come soon! […]
Another two updates! These one have four enemies, three of which are community-created. This also fixes the performance-eating aspects of our own recently-added Demesne enemy. And there was a performance regression in 1.010 in general that is now fixed. Sorry about all the hitching that was causing — it was worst on linux, but happening on […]
Another update! This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more. This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs. More to come soon! Official forum thread on this post. . .
Another day, another update. This one is a bit sparse, since it was a… challenging day. That said, this adds two new enemies for you to battle, switches an inept sacrifice room item into an excellent new incredibility, and has a number of bugfixes. More to come tomorrow! Official forum thread on this post. . […]
Well @#$#@%$. The TLDR is that almost all the Arcen staff are going to lose their jobs, effective Monday. The Good Starward Rogue is out now, and it’s getting glowing steam reviews (76, all positive, as of this writing) as well as a lot of positive youtube and twitch coverage. Mostly from smaller channels with […]
A really big update for you today. First of all, this clears out a ton of our mantis bugtracker issues. This also allows deadzone setting for your analog sticks, and sets the default back slightly higher again, which is good for your average well-loved 360 controller. More interestingly, perhaps, is that the game is now […]
Two more updates for you today — thanks for everyone who was giving us feedback with these! 1.006 and 1.007 are, in a lot of respects, not the most exciting releases. However, they do completely rework the underlying input system to have greater compatibility with more gamepads, and in particular the XBox One. There are […]
Hey everybody, First of all, thanks for you support of the game. It’s really a good feeling to see all those positive steam reviews, I have to say. :D Secondly, we’ve been doing a laundry list of small updates and tweaks to the game based on feedback from the new, expanded group of players for […]
Update: The Bionic Dues free gift promotion has now ended — though our whole library will continue to carry major discounts on Humble store through this week. Original Post: We’ve teamed up with Humble to offer a special free download of Bionic Dues in celebration of our new release, Starward Rogue — out now on […]
Starward Rogue is a passion project designed not just by myself, but by a team of other hardcore fans of this subgenre. We have several thousand hours in similar games, and we wanted to do something excitingly new without being completely alien. We had a very tight timeline, so as far as the rest of […]
We’re in need of testers for Starward Rogue’s push toward release. If you want to help us with this game, please post in this thread, and we’ll get a build sent over. Thanks in advance to anyone willing to help.
Starward Rogue is the name we finally settled on for our roguelike/PDL shmup-like… thing. It’s really fun, but video is better at describing it than I am. The game is currently in alpha version 0.2, but we’re looking for more volunteer testers all the time (email arcengames at gmail dot com). It’s still in early […]