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IDProjectCategoryLast Update
0028162AI War 2Bug - GameplayApr 22, 2024 1:13 am
ReporterThe Grand Mugwump Assigned To 
Severitymajor 
Status newResolutionopen 
Product Version5.597 Sidekick Bits 
Summary0028162: Units caught in tractor beam forever
DescriptionI have ships which say they are caught in a tractor beam, but there are no nearby enemy units. I have decloakers there as well and they aren't seeing anything. I tried saving and exiting, but they are still stuck in the tractor beam. The units are stuck on kamarkar.

It also stops the envious elderling from moving in the second elderlingstuckintractor save.
TagsNo tags attached.

Activities

The Grand Mugwump

Apr 21, 2024 9:42 pm

reporter  

20240421192517_1.jpg (640,773 bytes)
vascvdsa.save (607,682 bytes)
20240421194007_1.jpg (689,793 bytes)
ArcenDebugLog.txt (1,305,279 bytes)

The Grand Mugwump

Apr 22, 2024 12:54 am

reporter   ~0068163

It seems like if a reverse tractor sticks to an elderling while underneath a forcefield, it stops the elderling from moving. There's definitely some weird interactions going on between tractors, reverse tractors and forcefields.

The Grand Mugwump

Apr 22, 2024 1:13 am

reporter   ~0068164

Oh, I'm dumb. I just noticed the wrangler has a normal tractor beam and not a reverse one. That would explain why the elderlings aren't moving. But it's still weird the wranglers are getting stuck in non-existent tractor beams after some fights.

Issue History

Date Modified Username Field Change
Apr 21, 2024 9:42 pm The Grand Mugwump New Issue
Apr 21, 2024 9:42 pm The Grand Mugwump File Added: 20240421192517_1.jpg
Apr 21, 2024 9:42 pm The Grand Mugwump File Added: vascvdsa.save
Apr 21, 2024 9:42 pm The Grand Mugwump File Added: 20240421194007_1.jpg
Apr 21, 2024 9:42 pm The Grand Mugwump File Added: elderlingstuckintractor.save
Apr 21, 2024 9:42 pm The Grand Mugwump File Added: ArcenDebugLog.txt
Apr 22, 2024 12:54 am The Grand Mugwump Note Added: 0068163
Apr 22, 2024 1:13 am The Grand Mugwump Note Added: 0068164