AI War 2 v0.814 Released! “Of Runaway AIs And Tech Cost Revamps”

Release notes here. This version has a surprisingly-robust revamp of the tech costs and the scaling between tech levels in general, thanks to Puffin.  I didn’t have any idea this was coming, and he trialed this with players on the forums first and it quickly became clear that the new approach is better.  Huge kudos! Slightly […]

AI War 2 v0.813 Released! “Tractor Tentacles”

Release notes here. I’m slightly sick and very tired, so the release notes will mostly speak for themselves, I think.  But there’s a lot of amazing stuff in there from Weapon Master, helpfully integrated by Badger and Puffin, along with a long list of things that they also put together.  The Dark Spire are getting increasingly […]

AI War 2 v0.812 Released! “Hunting Ninjas and Desyncs”

Release notes here. The way that the AI sneaks around has some bugfixes and works better now, and the Hunter fleet should be a lot stronger because of the AI knowing better when to retreat.  AIs choosing to sneak past your forces and harass you should now be more effective, too.  And the nanocaust should do […]

AI War 2 v0.811 Released! “Transport Ships”

Release notes here. At long last, transport ships in the style of the original game have been added to the sequel!  Except we implemented them in an even friendlier fashion here.  It may be possible to do some cheesy tactics with these since they load and unload instantly, but we’ll deal with that as the case […]

AI War 2 v0.810 Released! “Brace for Cross Planet Attack”

Release notes here. This is an entire month’s worth of changes from the volunteer brigade, and the list of changes is far too long for me to fully address here.  But one thing that is almost a minor note inside the release notes list itself is the fact that CPAs are going to be properly coming […]

Whatever happened to that Chris Park guy?

Right – so I took a 90ish day sabbatical from work. What the heck was that all about? I said I’d update you guys on that (and be coming back to work properly) in January, so here we are. This was a really tough video to make, but overall I’m doing well these days. There […]

AI War 2 v0.809 Released! “Divide By Human”

Release notes here. The title of this one is a programmer-y joke at the expense of us human meatbags.  But I think it’s also a pretty apt description of some of the new AI behaviors in terms of how it decides to take major actions at a planet.  Sometimes bumrush you, sometimes go away for a […]

AI War 2 v0.808 Released! “Custom Stacks”

Release notes here. Bunches of improvements for various factions, and also for the “unit stacks” feature.  There’s still more I plan to do with that feature in general (such as making AOE and beam weapons actually have a bonus against stacks, for one example), but for now this lets you choose custom stack sizes and how […]

AI War 2 v0.857 Released! “Cyber Command”

Release notes here. There’s a lot of stuff in here!  Hacking is better, construction is better balanced, and balance in general has gotten a huge bunch of changes.  Visually there are some improvements in how large some ships are, so that you can see them better.  Huge thanks to particularly Puffin and Quinn on this release, […]

AI War 2 v0.856 Released! “Sabre Company”

Release notes here. There are things!  They are new!  The release notes themselves are pretty much brief enough to cover it, to be honest.  There’s some good fixes and tweaks in here, again from Puffin and Badger and Quinn.  I have still been out for the count. My personal life has still been completely upside down […]

AI War 2 v0.805 Released! “Mercs, Hacks, and, Drones, Oh My”

Release notes here. Right!  It’s been 17 days since the last release, which is a hugely long period for us, so there’s a ton in here.  Even though I didn’t personally do any of it; it’s all thanks to Badger, Puffin, and Quinn.  Huge, huge, thanks to those three for holding down the fort and getting […]

AI War 2 v0.804 Released! “Hack Me Quickly”

Release notes here. This has a couple of notable bugfixes, and it tunes the balance on the hacking response from the AI waaay down.  That was some game-ending level of hacking response that some folks were getting.  Badger is currently in the process of reworking how the hacking response severity gets calculated anyhow, but for now […]

AI War 2 v0.803 Released! “The New Attack-Move”

Release notes here. Whew!  It’s been a really long day, but I feel like I didn’t get really that many things in.  Most of my day was spent on the forums, and I know I promised that a few things would be in this build that got pushed back — apologies to those folks.  I think […]

AI War 2 v0.802 Released! “Hold Your Fire!”

Release notes here. I really wanted to make a Spaceballs joke as the title for this build, but all of the ones I could think of are both rude and involve keeping firing, not ceasing fire. Anyhow!  If you have cloaked ships, and you want said ships to stay cloaked instead of breaking out in a […]

AI War 2 v0.801 Released! “Hotfix”

Release notes here. Well, this is hugely embarrassing — we introduced a last-minute bug today that made the objectives menu (and some other menus!) completely illegible.  The fix is now out, along with a bonus fix for a much more longstanding issue with double-clicking units.  Thanks to pango and la_nague for bringing this to our attention, and thanks to […]

AI War 2 v0.800 Released! “Early Access Launch”

Release notes here. Early Access arrives at last!  Welcome to all the new players. :)  There’s nothing particularly huge in this update, but it fixes up a couple of last-minute bugs as well as a few bits of the tutorial. Expect more tomorrow, and each day this week.  We’ve been maintaining a schedule of roughly 3-5 […]

AI War 2 v0.785 Released! “Controls Viewing And Editing”

Release notes here. At last!  Finally you can view and edit the controls from within the game, rather than having to open a text file.  Sorry that took so long! That’s the last of the important interfaces, except for the lobby in the custom start.  That one is still not going to be pretty (and bug-free) […]

AI War 2 v0.784 Released! “Dash And Destruct”

Release notes here. Whew!  This one should feel a lot more fun to play, just from a fundamental low level.  Previously, various aspects of the UI were feeling kind of sluggish, and the keyboard and mouse controls sometimes did, too.  That wasn’t a framerate issue, but rather was a series of code issues that I inflicted […]

AI War 2 v0.783 Released! “Go Ahead And Shoot Me, Eyebot!”

Release notes here. The name of this release comes from a pair of contradictory bugs fixed in this build.  They’re best summed up by a fun savegame that HeartEater7 provided: Longwinded Storytime 200ish Eyebots and Agravic Pods of his are sitting on a planet, staring at an enemy Concussion Guardian. They refuse to shoot it unless […]

AI War 2 v0.782 Released! “Viewport Visibility”

Release notes here. (Singing) I can see clearly now, the HUD is small… Right!  I’m very excited about this one, it has a lot of long-desired pieces of polish in it.  And some bits that were not long-desired, but are exciting all the same. The settings menu is better organized, and doesn’t have any more non-functional […]

AI War 2 v0.781 Released! “Destruction Diversity”, Steam Trading Cards, New Release Date.

Release notes here. Took an extra day compared to what I was planning for this release, but there’s a ton in here!  First of all, there are a ton of balance improvements that Puffin has put together in order to diversify what gets a damage bonus against what.  There’s a lot of tuning in that area […]

AI War 2 v0.780 Released! “Just Some Cleanup” Plus GUI modding tutorial.

Release notes here. As the first build since we started our press preview period, I wish there were some grand exciting features in here, but alas it’s just bugfixes and UI polish.  Mostly UI polish.  Frankly it makes the game experience that much more pleasant, though, so it’s worthwhile stuff to be sure.  It’s just not […]

AI War 2 v0.779 Released! “Quick Starts” Plus new trailer!

Release notes here. This marks the first build of the game that is available to press to preview.  How nerve-wracking!  There’s still a lot we need to finish up in the next two weeks prior to Early Access when it comes to polish and bugfixing, but we have to actually let people see the game at […]

AI War 2 v0.778 Released! “I’m Talking To HIM, Not You!”

Release notes here. This one fixes all of the super-duper critical bugs that I’m aware of.  There are plenty more bugs to go around, and we’ll definitely be getting to those.  But right now it’s a balance between the UI work, bugfixing and balance tweaking, and other needed refinements.  I’m feeling cautiously optimistic about just spending […]

AI War 2 v0.777 Released! “First Impressions”

Release notes here. This one has a ton of stuff in it.  The core focus for me, personally, was on making the last things more attractive that we’d need for our upcoming trailer, as well as to get the main menu improved so that it makes a better first impression.  The menu itself still needs better […]

AI War 2 v0.776 Released! “A Legible Galaxy Map”

Release notes here. The title of this release is only partly sarcastic.  The old galaxy map was one of the chief complaints that people had about actually playing this game; it was something I’d put off dealing with for quite some time, because I wasn’t sure how to deal with some of the challenges presented by it.  […]

AI War 2 v0.775 Released! “Unit Stacking”

Release notes here. Surprisingly large amount of stuff in this one!  Unit stacking is every bit the godsend I’d hoped it would be, performance-wise, and I’m really pleased with that.  We don’t have any remaining savegame cases where performance dips below 100% for long on my machine, and the targeting cycle keeps to sub-second times in […]

Early Access Approaches: Showreel Video from AI War 2 v0.774!

We’re getting very close to our Early Access release!  We currently plan on that being October 18th, or something very close to that.  Looks like a target we can actually hit this time, finally, too.  Things are looking up!  If you’re reading and you don’t already have a copy of the game, you can wishlist […]