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IDProjectCategoryLast Update
0018808AI War 1 / ClassicSuggestion - Balance TweaksApr 29, 2016 3:57 pm
Reportertadrinth Assigned To 
Severityminor 
Status newResolutionopen 
Product Version8.023 
Summary0018808: Increase salvage given to humans by Neinzul Younglings
DescriptionYounglings cost very little metal. This makes them excellent in human hands, as you can build them and throw them away without harming your economy or provoking excessive reprisals.

However, when the AI throws reprisal waves back at you, I believe they're calculated by strength, not by metal cost. In the case of Younglings, this creates a reprisal wave which is roughly as dangerous as intended, but gives less than a tenth the salvage intended.

This is particularly noticeable when fighting a Neinzul Youngster, which sends nothing but Youngster waves, even for reprisals.
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Issue History

Date Modified Username Field Change
Apr 29, 2016 2:36 pm tadrinth New Issue
Apr 29, 2016 3:57 pm tadrinth Summary Improve salvage given to humans by Neinzul Younglings => Increase salvage given to humans by Neinzul Younglings