View Issue Details

IDProjectCategoryLast Update
0017893Starward RogueBug - GameplayApr 12, 2016 10:32 pm
Reporternas1m Assigned ToPepisolo  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.137 (Revised Room Art) 
Summary0017893: Orbital strike buggy without line of sight?
DescriptionIn my last run I gained Orbital Strike and it worked fine.
When I tried to use it on an enemy under my reticule that was behind some obstacle the following seemed to happen, though:

- No particle effect was painted when firing the weapon
- No damage was done
- Energy was consumed, though
- The respective sound effect was played

My expectation was that Orbital Strike would work without a line of sight - would be reasonable to me at least.
At a minimum I should not loose any resources and the no sound cue should be played, though.
TagsNo tags attached.

Relationships

has duplicate 0018746 closedPepisolo Orbital Strike doesn't work with controller 

Activities

Chris_McElligottPark

Dec 17, 2015 8:51 pm

administrator   ~0043831

I'm not sure if this is fixed or not, but in general the reticule logic was nuts until v0.205 for the mouse. Once 0.205 is out, can anyone confirm if this is fixed?

nas1m

Dec 23, 2015 12:05 pm

reporter   ~0043918

I will check this once I get orbital strike the next time. Or can this be forced somehow?

keith.lamothe

Dec 23, 2015 5:57 pm

administrator   ~0043930

Chris asked me to write this up:

https://www.arcengames.com/mediawiki/index.php?title=Starward_Rogue:XML_-_Dev_Scripts

So basically if you create a file in that directory with:

<root>
<entity type="OrbitalStrike" category="ItemPickup" offset_from_player="50,150" />
</root>

And then run that dev scripts (instructions on that wiki page) it will spawn the pickup near you, and you can pick it up and use it.

Pepisolo

Mar 2, 2016 12:27 am

developer   ~0045315

Probably just gonna remove reticule based items as they don't really work well on joypad for the obvious reason. Alternatively, I'll try and overhaul them to work differently.

ptarth

Apr 12, 2016 10:32 pm

developer   ~0045479

They work with mouse and controller in a consistent fashion. When you shoot at a solid object, the explosion occurs at the edge of the nearest face of any object along a line intersecting that point and the player. When shooting beyond LOS as long as the target space is open, the shot occurs without issue. For the controller the shot is always fired at a consistent location, but you can't change it.

Issue History

Date Modified Username Field Change
Dec 1, 2015 2:57 pm nas1m New Issue
Dec 1, 2015 2:57 pm nas1m Product Version => 0.137 (Revised Room Art)
Dec 17, 2015 8:51 pm Chris_McElligottPark Note Added: 0043831
Dec 17, 2015 8:51 pm Chris_McElligottPark Assigned To => Mission
Dec 17, 2015 8:51 pm Chris_McElligottPark Status new => feedback
Dec 23, 2015 12:05 pm nas1m Note Added: 0043918
Dec 23, 2015 12:05 pm nas1m Status feedback => assigned
Dec 23, 2015 5:57 pm keith.lamothe Note Added: 0043930
Mar 2, 2016 12:27 am Pepisolo Note Added: 0045315
Mar 2, 2016 12:27 am Pepisolo Assigned To Mission => Pepisolo
Mar 2, 2016 4:59 pm ptarth Relationship added has duplicate 0018746
Apr 12, 2016 10:32 pm ptarth Note Added: 0045479
Apr 12, 2016 10:32 pm ptarth Status assigned => resolved
Apr 12, 2016 10:32 pm ptarth Resolution open => fixed