View Issue Details

IDProjectCategoryLast Update
0017834Starward RogueBalance IssueNov 24, 2015 2:49 pm
ReporterTheVampire100 Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version0.136 
Fixed in Version0.137 (Revised Room Art) 
Summary0017834: Missiles shoudl do more damage
DescriptionI noticed that a single missile does only 2 damage, making it 4 per shot. For an all-destroying (it DOES destroy objects that are indestructible for normal shots) weapon with a very limited ammo pool this is too low.
my guess is that's because missiles can hit you too and to prevent you from dying in one misscalculated shot. In order to fix this I would seperate the own damage from the dealt damage so you take less damage but enemies the full damage.
Because currently I cannot take the missile seriously as weapon. It's just too bad.
TagsNo tags attached.

Activities

Mission

Nov 21, 2015 4:00 pm

developer   ~0043653

This is a known issue involving the logic behind how damage is calculated on mobs vs how much to players. Normal damage is around 150 but against players that's divided by 75 (so you take 2 damage), however there's a bug with the normal damage not affecting mobs.

Chris_McElligottPark

Nov 24, 2015 2:49 pm

administrator   ~0043662

Thanks!

* Fixed a bug where things that deal different amounts of damage to players and enemies were using the player-level damage against enemies as well.

Issue History

Date Modified Username Field Change
Nov 20, 2015 9:13 pm TheVampire100 New Issue
Nov 21, 2015 4:00 pm Mission Note Added: 0043653
Nov 24, 2015 2:49 pm Chris_McElligottPark Note Added: 0043662
Nov 24, 2015 2:49 pm Chris_McElligottPark Status new => resolved
Nov 24, 2015 2:49 pm Chris_McElligottPark Fixed in Version => 0.137 (Revised Room Art)
Nov 24, 2015 2:49 pm Chris_McElligottPark Resolution open => fixed
Nov 24, 2015 2:49 pm Chris_McElligottPark Assigned To => Chris_McElligottPark