View Issue Details

IDProjectCategoryLast Update
0017807Starward RogueSuggestionNov 22, 2015 3:33 am
Reportermrhanman Assigned ToMisery  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.135 (First Private Alpha) 
Fixed in Version0.137 (Revised Room Art) 
Summary0017807: Projectiles should expire on boss death
DescriptionI finally killed a boss! But then I died from the leftover bullets. :'(

I've seen other bullet hell games remove the boss' projectiles at death. Would that fit here?
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Activities

Misery

Nov 21, 2015 12:26 pm

developer   ~0043645

Ah, I almost forgot about this! Thanks for reminding me, I'd meant to have bosses always doing this when they pop.

So, all bosses now emit a massive shot-clearing shockwave upon form-change or death. For those bosses that already had a small shockwave, the radius has been massively increased.

dfinlay

Nov 21, 2015 1:32 pm

reporter   ~0043647

This does have the side-effect (Not sure if desired) of causing missiles to be wasted if they're fired right before form change.

Misery

Nov 22, 2015 3:33 am

developer   ~0043658

Hm, good point, I hadnt thought about that. For now I'm going to leave that... I'm not sure just which would be better, so that might be a decision best left until more gameplay elements are in so that the balance of things is more obvious.

Issue History

Date Modified Username Field Change
Nov 19, 2015 8:25 am mrhanman New Issue
Nov 21, 2015 12:26 pm Misery Note Added: 0043645
Nov 21, 2015 1:29 pm Misery Status new => resolved
Nov 21, 2015 1:29 pm Misery Fixed in Version => 0.137 (Revised Room Art)
Nov 21, 2015 1:29 pm Misery Resolution open => fixed
Nov 21, 2015 1:29 pm Misery Assigned To => Misery
Nov 21, 2015 1:32 pm dfinlay Note Added: 0043647
Nov 22, 2015 3:33 am Misery Note Added: 0043658