Archive for the ‘Game Design’ Category

What I Love About Each Race In The Last Federation

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, and the description of your role […]

B&W Portraits Of The Remaining Four Races

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the guide to aliens in the […]

Thoughts On “Alone Together” Collaborative/Competitive Networked Play (“Multiplayer” Is A Stretch)

This is an idea that I originally had for The Last Federation, our upcoming title, but which I think could be applicable to all sorts of games, including our last title, Bionic Dues.  Right now it is just a for-future-exploration sort of idea, but I wanted to put my thoughts out there and see what […]

Black And White Portraits Of Four Alien Races

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the guide to aliens in the […]

Arcen Games Piano Collections, Vol. 1

I think it goes without saying that we have the greatest fans in the world. Arcen Games has been around since 2009, and from the very beginning, we’ve had amazing fans that have continued to support us throughout the years. As a small token of our appreciation for the support you’ve given us, we’re releasing […]

Bionic Dues: First 10 Screenshots!

In my last post about Bionic, which was actually earlier today, I said that I would soon be posting some actual in-game screenshots of Bionic Dues.  I bet you didn’t think it would be this soon!  Anyway, I’m really excited to share these with you. Click for the full-size versions of all of these, and […]

Bionic Dues: Welcome To Port City

Bionic Dues will have a number of cities for you to do your campaigns in.  So far the only one that we’ve implemented is Port City, which you can see an artist’s rendering of below. Note that the below is not in-game graphics, although a scaled-down version of this does show in the Start New […]

Bionic Dues Boxart

Thought you might enjoy seeing the box art for our upcoming title Bionic Dues, as well as the portrait of the Assault Exo that is part of it.  Cheers!

Skyward Collapse and Nihon no Mura Wallpapers!

Just in case you missed it back when Skyward Collapse originally came out, we created an awesome 1920×1080 wallpaper for you: [Full-sized version here] That one is a repeat if you’ve been around for a while with the game.  However, the 3000×2000 below wallpaper is all new! [Full-sized version here] Both of these pieces were […]

Art Walkthrough: Lighting Robots

The robots and “Exos” in Bionic Dues go through a five-stage process.  First they are sketched by one of a variety of artists.  Then they are inked (have their lines cleaned up) by one of a couple of artists (typically Genna or our own Daniette “Blue” Wood).  Then they are colored by Catherine.  Then animated […]

Tidalis Adventure Intro (Live) by Pablo Vega

Our composer Pablo Vega passed along a special treat that we wanted to share. Pablo recently had a chance to record some live music in the church where he and his wife Hunter were married, and he took the time to touch on a piece from the Arcen library. Here’s his note, along with the […]

Welcome To the Arcen Way Of Doing Post-Release Support :)

Hello there!  Looks like, as usual with a game launch, we have a lot of new players to our games.  Welcome!  I think you’ll find Arcen is a bit… unusual… when it comes to our development process, though, and this may come as a bit of a surprise. Two Different Software Development Philosophies I used […]

Nick Trujillo Presents: Skyward Collapse Comic (Complete Collection)

The entire collection of Nick Trujillo’s comic is here for your enjoyment!  Skyward Collapse comes out later today on Steam, Green Man Gaming, GamersGate, and our own site. About The CollaborationI became aware of Nick Trujillo through the Strip Search reality show that Penny Arcade has been running.  Nick was my personal favorite to win, […]

Nick Trujillo Presents: Skyward Collapse Comic Page 4

The fourth page of Nick Trujillo’s comic is now up!  Here are page one, page two and page 3 if you missed them.  One more page is in the works and will be available shortly. The release of Skyward Collapse is on the 23rd — that’s tomorrow!  Enjoy!

Nick Trujillo Presents: Skyward Collapse Comic Page 3

The third page of Nick Trujillo’s comic is now up!  Here are page one and page two if you missed them.  Two more pages are in the works, which will be released periodically leading up to the release of Skyward Collapse on the 23rd — that’s this Thursday.  Enjoy!

Nick Trujillo Presents: Skyward Collapse Comic Page 2

The second page of Nick Trujillo’s comic is now up!  Here’s page one if you missed it.  Three more pages are in the works, which will be released periodically leading up to the release of Skyward Collapse on the 23rd.  Enjoy!

Skyward Collapse OST Breakdown

The Skyward Collapse OST is very different from other soundtracks that I’ve composed for our games. To start with, this is the first soundtrack that I’ve co-composed with someone else. Ted Hardin is a good friend of mine, an incredibly talented guitarist, and a master of melody in my humble opinion. By that I mean […]

Nick Trujillo Presents: Skyward Collapse Comic Page 1

I became aware of Nick Trujillo through the Strip Search reality show that Penny Arcade has been running.  Nick was my personal favorite to win, so I was surprised to see him eliminated when he was.  Bad days happen to everyone, though. I have a huge love of comics in general, and so had been […]

Skyward Collapse Wallpaper

Skyward Collapse is heading to 1.0 in just about a month, and beta within about two weeks.  We’ll have more details on the game as we get closer and closer to that time, plus a few other surprises that I think you’ll find very fun. In the meantime, I’d like to share with you this […]

Skyward Collapse Teaser 2: Unit Sketches and More Details

So, we recently announced Skyward Collapse.  If you missed it, it’s something we’re really excited about. However, we only showed a single screenshot with some of the final-quality map tiles, tokens, and skies in them.  Needless to say, the rest of the art is still in various states of completion, ranging from sketches to coloring […]

Shattered Haven OST on sale through Band Camp!

The Shattered Haven Original Soundtrack is now on sale through Band Camp! If you enjoyed the music, check it out at: http://arcenmusic.bandcamp.com/album/shattered-haven Thank you for your continued support!

Twelve Shattered Haven Screenshots

I can’t quite say that these are the “first” screenshots of Shattered Haven, because there were some really ancient ones posted of the game way back in 2009, and more recently I posted about the evolution of the graphics of one particular level.  So there have been little peeks here and there, but by and […]

AVWW 2 OST and AVWW 2 (Extended Edition) OST On Sale!

A Valley Without Wind 2 OST and A Valley Without Wind 2 (Extended Edition) OST are now on sale through Bandcamp! AVWW 2 OST is on sale for $5, and includes the following select tracks from the game: 1. To One Who’ll Stand And Fight 2. Ocean Shallows 3. Henchman Elder 4. Craggy Highlands 1 […]

Valley 2 Enters Private Alpha — First Alpha Screens And Video!

Up until now, I’ve been guarded about showing media relating to

Meet Some Of The Monsters Of Valley 2 (Concept Art)

I thought that folks might enjoy seeing some more of the concept art sketches for various of the 120 new enemies that are coming for A Valley Without Wind 2.  These concept sketches are done at Heavy Cat for purposes of informing the final sprites that will be created of each monster; these aren’t the […]

Evolution Of Shattered Haven

Thought it was about time for a general update on our upcoming game Shattered Haven! Art EvolutionFor Shattered Haven, you may recall that Heavy Cat Multimedia is doing all-new pixel art for this game just as they are doing all-new higher-res art for AVWW.  Both projects are going really well, although we’ve been so hard […]

New WIP Art Images For A Valley Without Wind

It’s been exactly a month since my last post of WIP art on AVWW!  Fear not, it’s not because not much has been going on — it’s because a ton has, but we can’t quite talk about it yet.  That said, the art is proceeding really well and I thought I’d share these bits of […]

Shattered Haven Artwork Preview

So, you may remember that we’re currently working on a project called Shattered Haven: Heavy Cat Studios, who are also doing the art revamp for A Valley Without Wind, have been hard at work on the graphics for Shattered Haven as well.  The two games have a very different in-game style, as SH is a […]