Multiplayer, More Regions and Buildings, Minimap, and the Energy Lance

Here’s the latest video: New this week: more buildings, more general objects, and some additional regions, as well as a lot more population scripts for the existing regions.  There’s also a new Energy Lance spell, which makes cutting through big lines of objects or enemies easier (but it does lower damage to actual individual enemies). …

Massive Content Generation Techniques In A Valley Without Wind

So!  It’s been less than a week, and a lot has changed.  I’ll start by showing the latest footage of the game: The reaction to last week’s video and screens was mostly positive, particularly when folks saw shots reflecting the actual in-game resolution, but there were common concerns about the buildings, the character’s running animation,…

A New Look Into Old Sounds

It’s been argued that there is no such thing as “original” music anymore. That everything you hear on the radio, films, games, commercials, musicals… all of it is just a recycled revision of something already written. This copycat theory is incredibly troubling for me as a composer because I’ve dedicated my life to writing, and…