This one is our second release of the day, but it’s not just minor fixes this time. Sure, there are a variety of fixes both major and minor. But there are also some substantial improvements to how enemy-dropped consciousness shards work AND a new mission type.
The new Boss Delve mission is nothing that complicated, but it’s welcome variety for the early game in particular, which was something we wanted to be sensitive to. Also, it lets you kill two birds with one stone when it comes to gathering gems and arcane ingredients, whatever your current tier/continent/skill is. The new style of vertical cave structure of these missions makes them particularly fun to spelunk down into, as well, I think.
Oh, and as part of this version the state of equipped enchants are now synced between players in multiplayer. That sounds boring, but the key thing it means is this: the longstanding issue where you couldn’t see light sources being emitted from another player’s enchant is now resolved.
That means that one player can now light the way while others follow with enchants that aren’t bound to light. Or it means that with a group of players the light is pushed back even further as they all spread out, giving a distinct visual advantage to a large group of players.
More to come soon. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.