AI War 2 – 4.008 Exogalactic Wayfinding

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.008_Exogalactic_Wayfinding This one fixes a bug where exogalactic war units would sometimes chase the wrong target (sometimes you), which was particularly damaging in really high-faction-count games. Thanks to a variety of folks for the reports, and to Badger for figuring that one out. This one also has a huge amount of balance changes…

AI War 2 – 4.006 Careful Of That Federation!

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.006_Careful_Of_That_Federation.21 This one has a lot of bugfixes, some balance tuning, some mod updates, and also a new mod. The starting position for Ark Empires is now more flexible, which is a nice boost for them (and what I had intended from the start). Big thanks to StarKelp for implementing that. There were…

AI War 2 – 4.004 Easy There, Hack Response

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.004_Easy_There.2C_Hack_Response This one makes the enemy response from hacking… anything… way less intense. Unless you were playing spire-infused empire or fallen spire. Then it’s probably still the same. There was a bug that was inflating the response to hacks as if you were a spire player, and there were some other tweaks that…

AI War 2 – 4.003 A Bit Too Chromatic Horrifying

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.003_A_Bit_Too_Chromatic_Horrifying More bugfixes, in the main, and some more progress towards having minor faction beacons again (but this time with better performance and more features, and mod-friendly, and etc). This version also includes an option for the Chromatic Horror that prevents it from scrambling your buildings and turrets around; that kind of takes…

AI War 2 – 4.002 Macrophage Live!

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.002_Macrophage_Live.21 This one is on the main branch and the beta branch. If you have any issues, you can always go back to most_recent_stable, or most_recent_stable_beta to get the prior build. The macrophage have been essentially braindead on the beta branch since September, and nobody noticed it until we came out of beta.…

AI War 2 – 4.001 Autobuild Automation

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.001_Autobuild_Automation This one is on the main branch and the beta branch. If you have any issues, you can always go back to most_recent_stable, or most_recent_stable_beta to get the prior build. This one has a number of bugfixes that came up over the weekend (it’s inevitable with such a larger group of players…