Release notes here.
At long last, transport ships in the style of the original game have been added to the sequel! Except we implemented them in an even friendlier fashion here. It may be possible to do some cheesy tactics with these since they load and unload instantly, but we’ll deal with that as the case arises. I’d prefer not to make them cumbersome to use in that old style unless folks are really reporting that as needed.
As it stands, now a whole plethora of new and returning strategies are now possible: all the planet-hopping you want to do now works again, for instance. Deep strikes… you name it.
This build also has a number of balance tweaks thanks to Puffin, and several bug fixes from Badger along with Risk Analyzer balance from him.
For those who missed the recent news, I am fully back at work now – yay! If you were wondering what was up, I recently put together a video explanation of what happened. I don’t go into a lot of detail, for privacy reasons, but there’s enough there to get the important pieces across. Anyway, I’m back now and very happy about that. Actually pretty happy in general, these days, which is good.
Continual thanks to Badger, Puffin, and Quinn for having held down the fort while I was away.
Problem With The Latest Build?
If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.
The Usual Reminders
Quick reminder of our new Steam Developer Page. If you follow us there, you’ll be notified about any game releases we do.
Also: Would you mind leaving a Steam review for some/any of our games? It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.