Archive for April, 2018

AI War 2 v0.722 Released! “Down the Wormhole”

Release notes here and here. Goodness, lots of changes right in advance of the big pivot.  Fitting, I suppose. Let’s see… in no particular order… Various performance improvements, some of them minor, some of them pretty darn major. The “hey we’re in combat” voice warning is now considerably less common and more appropriate (thanks Badger!). […]

Pivoting AI War 2: Bring The Fun!

Hey all — Chris here. We’ve hit a juncture point with AI War 2. We’ve built a lot of cool things, learned a lot, and now it’s time for a soft reboot. The current plan is to pivot the gameplay to very closely resemble the original AI War, but on our new engine, and then […]

AI War 2 v0.719 Released! “Do Not Feed The Turrets”

Release notes here! When players keep telling us turrets are underwhelming, we buff them. This time the buff-o-matic was really cranked up. The AI isn’t very happy about the result (despite having a few turrets of its own). There are also several other changes to make turrets work better (all waves launching in the AIWC […]

AI War 2 v0.718 Released! “A Wild GUI Appears”

Release notes here! This one is the first publicly-available release with part of the new UI that Chris has been working so hard on. Specifically, the UI you see in planet-view and galaxy-view in the game itself. There’s still a lot of work-in-progress but, wow, that sidebar. MANY thanks to Eric T. Edwards in lending […]